Pack Server WoF (BDD&SERVERFILES) (WorldOfFlyff) - ( True creator: Okalm )

10/14/2016 22:52 Seley#1
Good evening everyone,

I release the sources of WorldOfFlyff Who server database files belong to me, which are not happy release (leeching # # # pradaa otaky)

VersionCommon.h :

Code:
/**************************************************************************/
/**************************************************************************/
/**************************************************************************/
/**************************************************************************/
/**************************************************************************/
#define     __WINDOW_STYLE
#if __VER >= 16
/**********************************************************************************************************************************************/
/******************************************************CACA BY EXCORSE**********************************************************************/
/**********************************************************************************************************************************************/
#define        __CHAT_SAY                        //say par clique droit pseudo                                                    [Ok]
#define     __PARCHEMIN_FUREUR                //Parchemin de fureur                                                            [Ok]
#define        __NO_PET_COLLISION                //Anti collision des ramasseurs                                                    [Ok]
#define        __REBIRTH                        //Rebirth WOF                                                                    [En Cours [Bug de Save]]
#define     __DEATH_MATCH                    //Melee generale                                                                [Ok]
#define        __NEW_OTPION_INVENTORY            //Option Vider/Ranger dans l'inventaire                                            [Ok]
#define     __TIMER_MGR                        //Timer des Donjons ou des __DEATH_MATCH                                        [Ok]
#define     __PRESTIGE_PARURE                //Parure avec des prestiges                                                        [Ok]
#define        __PRESTIGE_RUNE                    //Runes avec des prestiges                                                        [Ok]
#define        __FORGERON_INFORMATION            //Information Reforge sur les armes et armures                                    [Ok]
#define     __RUNES                            //Nouvelles cases dans l'inventaire pour placer des runes                        [Ok]
#define     __AELION_RAMASSEUR                //Aelion (bonus CS) ramasseur                                                    [Ok]                                       
#define        __DST_CHANCEDROP_GOLD            //Ajout de DST_ chance de drop et taux de penyas                                [Ok]                           
#define     __INVENTORY_MENU                //Menu dans Ranger/Vider                                                        [Ok]
#define        __PERIN_CONVERTER                //Bouton pour acheter des perins dans l'inventaire                                [Ok]
#define        __ONEHANDYOYO                    //Double yo-yo                                                                    [Ok]
#define     __FAST_NEUZ                        //Optimisation du Neuz                                                            [Ok]
#define        __SWITCH_GLOW_OLDNEW            //Parchemin switch d'aura                                                        [Ok]
#define     __DROP_LOG                        //Nouvelles visualisation des drops                                                [Ok]
#define        __RESIZE_CHARACTER                //Taille du personnage                                                            [Ok]
#define        __SURVIVAL_MAP                    //Survival Mode                                                                    [Ok]
#define     __CRAFTING_NEW                    //Crafting Systeme                                                                [Ok]                       
#define     __CHANGEJOB
#define        __HOLLY_SUPPORT_GS                //points de soutiens avec croix du templier                                   
#define     __PVP_MATCH                        //Systeme PVP                                                                    [Ok]
#ifdef         __PVP_MATCH                        //Systeme PVP                                                                   [Ok]
#define     __PVP_MATCH_REV                    //Systeme PVP (?????)                                                           [Ok]
#define     __PVP_MATCH_DM                    //Systeme PVP (Death Match)                                                     [Ok]
#define     __PVP_MATCH_LMS                    //Systeme PVP (?????)                                                           [Ok]
#define     __PVP_MATCH_TD                    //Systeme PVP (Tower Defender)                                                  [Ok]
#define     __PVP_MATCH_FLAG                //Systeme PVP (Capture de Drapeau)                                              [Ok]
#ifdef         __PVP_MATCH_FLAG                //Systeme PVP (Capture de Drapeau)                                              [Ok]
#define     __PVP_MATCH_HTL                    //Systeme PVP (Capture de Drapeau) (Equipe 1)                                   [Ok]
#define     __PVP_MATCH_CTF                    //Systeme PVP (Capture de Drapeau) (Equipe 2)                                   [Ok]
#endif
#endif

#define        __CHEAT_ENGINE_BLOCK            //Fix CE                                                                        [Ok]


#define __FIX_CHEAT                            //AntiHack par processeur - blocage
//#define        __FIX_MAX_OBJS                //Fix Objets Max                                                                [Ok]

//#define     __WORLDBOSS                        //WorldBoss                                                                        [En cours]
//#define    __WIKIOBJECT                    //Wiki                                                                            [Ok]
//#define    __BUFF_GUILD_V_02                //Buff de guilde                                                                [Ok]
//#define    __JCDACE_ALCHEMY                //Artisanat                                                                        [Ok]
//#define    __JCDACE_SKILLSET_PACKET        //Parcket pour Artisanat                                                        [Ok]   
//#define     __VIRTUOS_4TH_CLASS                //Nouvelles Classes (Test)                                                        [Ok]
//#define     __ARMES_RARE                    //Arme Commun / Rare / Epique                                                    [Ok]
//#define     __COOLTIME_WINDOW
//#define     __ARENA_SEASON                                                                                                    [Ok]


/**********************************************************************************************************************************************/
/****************************************************FIN SYSTEME BY EXCORSE********************************************************************/
/**********************************************************************************************************************************************/
#define        __SEB_FIX
#define        __FIX_ON_MODIFY_STATUS
#define        __GAMEGUARD
#define     __IMPROVE_MAP_SYSTEM            //Nouvelles visualisation de MAP                                                    [Ok]
#define     __NO_SUB_LANG                   //                                                                                   [Ok]
#define     __NO_AFTER_SKIN                 //                                                                                   [Ok]
#define     __3RD_LEGEND16                  //                                                                                   [Ok]
#define     __NEW_SKILL_TREE                //                                                                                   [Ok]
#define     __NEW_PROP_PARAMETER            //                                                                                   [Ok]
#define     __NEW_STACKABLE_AMPS            //                                                                                   [Ok]
#define        __CROSSBOW                      //                                                                                   [Ok]
#define     __INSTANCE_AGGRO_SYSTEM         //                                                                                   [Ok]
#define     __BS_EFFECT_LUA                 //                                                                                   [Ok]
#define        __UPGRADE_SUCCESS_SCROLL        //                                                                                   [Ok]
#define     __NEW_WEAPON_GLOW               //                                                                                   [Ok]
#define        __SHOPPING_CART                 //                                                                                   [Ok]
#define        __JOPS_GLOW                        //                                                                                   [Ok]
#define     __WEAPON_LEVELING               //                                                                                   [Ok]
#define     __CHANGE_MODEL                  //                                                                                   [Ok]
#define     __PET_GLOW                      //                                                                                   [Ok]
#define     __RANDOMOPTION_RETRY            //                                                                                     [Ok]
#define     __APP_TELEPORTER                //                                                                                   [Ok]
#define     __EVEIL_BIJOUX                  //                                                                                   [Ok]
#define     __WIKI                             //                                                                                   [Ok]
#define     __MODEL_VIEW                    //                                                                                   [Ok]
#define     __MODEL_VIEWER                  //                                                                                   [Ok]
#define        __PARTY_FIND
#define     __TRANSFER_AWAKE                //                                                                                   [Ok]
#define     __NEW_EXCHANGE_V19              //                                                                                   [Ok]
#define        __ITEMLINK                      //                                                                                   [Ok]
#define     __GUILD_BUFF                    //                                                                                   [Ok]
#define     __PMA_GW                        //                                                                                   [Ok]
//#define     __RESIZE_CHARACTER              //                                                                                   [Ok]
#define        __FASHION_COMBINE               //                                                                                   [Ok]
#define        __FLY_COUPON                    //                                                                                   [Ok]
#define        __NEW_ITEM_VARUNA               //                                                                                   [Ok]
#define     __COLOSSEUM                     //                                                                                   [Ok]
#define     __PREMIUM_SYSTEM                //                                                                                   [Ok]
#define     __PET_FILTER                    //                                                                                   [Ok]
//
#define        __SECURITY
#endif

#ifdef         __SECURITY
#define     __SECURITY_FIXES
#define        __HACK_FIXXES
#define        __FIX_ANTI_HACKING
#define        __PET_PORTBUG_RH
#define     __SECURITY_0628
#endif        //
#define     __APO_CHIP_GOLD
#define     __ADDSHOPITEM   
#define        __CHIP_PLAYERSHOP   
//#define        __APO_PIERCING   
#define        __UPGRADE_COLLECTOR   
#define        __GUILD_COLOR
#define     __FIX_RENDER_WATER
#define     __FIX_ANIMATE_MODEL
#define     __NEW_NOTICE
#define     __LOTTERY
#define     __FIX_GET_ATTACK_RANGE
#define     __SHADOW_MEMORY_FIX
#define     __SELECT_LORD
//

/**************************************************************************/
/**************************************************************************/
/**************************************************************************/
/**************************************************************************/
/**************************************************************************/
Link :

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- Crédit :
V16 ( Seymour )
Upgrade V19 & system ( Okalm )


The French malhonette.
10/15/2016 07:44 Rhyder`#2
Code:
#ifdef __FIX_RENDER_WATER
#ifdef __BS_CHANGEABLE_WORLD_SEACLOUD
		if( m_pWorld->m_kSeaCloud._bUse )
			m_pd3dDevice->SetTexture( 0, m_pWorld->m_kSeaCloud._pTexture );
		else
#endif // __BS_CHANGEABLE_WORLD_SEACLOUD
		m_pd3dDevice->SetTexture( 0, prj.m_terrainMng.GetTerrain( 10 )->m_pTexture );
#else //__FIX_RENDER_WATER		
#ifdef __BS_CHANGEABLE_WORLD_SEACLOUD
		if( m_pWorld->m_kSeaCloud._bUse )
			m_pd3dDevice->SetTexture( 0, m_pWorld->m_kSeaCloud._pTexture );
#else
		m_pd3dDevice->SetTexture( 0, prj.m_terrainMng.GetTerrain( 10 )->m_pTexture );
#endif // __BS_CHANGEABLE_WORLD_SEACLOUD
#endif //__FIX_RENDER_WATER
lol
10/15/2016 08:27 ar180141#3
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Do not Drop Penya
10/15/2016 14:06 Seley#4
The sources are not made to open a server is made to pump as do their creator
10/15/2016 14:56 julioclitwin#5
Inventory tabbed is working?
10/15/2016 19:20 killer21killer#6
receiving this error when compile any hint?

10/15/2016 19:47 Kiseku#7
Quote:
Originally Posted by killer21killer View Post
receiving this error when compile any hint?

Code:
MACRO REDEFINITION
10/15/2016 21:19 Seley#8
e:\Elder Flyffv4\Resource\defineSkill.h(2896): warning C4005: 'SI_ACR_OTAKY_GOURROUX' : macro redefinition

Define skill late delete the file buff
10/15/2016 23:59 sebariio#9
skill has just defined several times
10/16/2016 01:12 justcallmeidol09#10
found out on youtube the ingame vids of origin flyff.. How did they edit or what is the title of this?
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10/16/2016 07:33 jericho2nd#11
Upload in mega or mediafire please!
10/16/2016 08:20 killer21killer#12
i got this error ..

nevermind fix it
10/16/2016 14:54 Seley#13
Include WndDropLog.h/cpp in project Neuz
10/16/2016 15:15 banktakung#14
Is V17 Tabbed Bug ??
10/16/2016 15:34 - DK#15
Little Info about this files: Credits goes to JDACE, the real owner of this files !