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Introduction
Chimera is a Conquer Online private server project written in Go. Roughly half a decade ago when I first began programming in a managed language, I grossly underestimated the requirements for developing such a project. I was unprepared for developing a server which could meet the performance requirements of my planned systems. Half a decade later, I look back at my old prototypes and miss the development scene. I have challenged myself again with the same goals for developing a high-performance Conquer Online server, though a lot as changed in regards to my design and choice in technology.
Where to read more
If you're interested in this project, check out [Only registered and activated users can see links. Click Here To Register...] for more information about my server architecture and packet system. I put a lot of work into this already, and I'm really excited to get back into development again. If you have questions, please don't hesitate to ask or make conversation; however, bashing on the Go language will not be welcomed criticism. There is no benefit to starting argumentation on language preference (there's a section for that here, and this is not the section).
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Thanks, and I'll be posting about more development soon.