Hallo All
i've been basy for while of time ( away from metin2 ) and i'm now start thinking in leave it for ever :)
so i will share with u my event system
what is include ?
Event.quest ( for start / close events )
event_drop.quest ( for drops items from monster/boss/stone) for all event
[ event.quest ]
[ event.quest - Untested ]
[ events_drop.quest ]
[quest_lib.lua]
source part :
add in questlua_npc
For who not know, the system makes easy to add new event , with no limit of items , that mean u don't need to edit anything in the quest code to add new items for the event , just add in the event field the items id and the quest will auto read how much items u put there
i've been basy for while of time ( away from metin2 ) and i'm now start thinking in leave it for ever :)
so i will share with u my event system
what is include ?
Event.quest ( for start / close events )
event_drop.quest ( for drops items from monster/boss/stone) for all event
[ event.quest ]
[ event.quest - Untested ]
[ events_drop.quest ]
[quest_lib.lua]
source part :
add in questlua_npc
PHP Code:
int npc_get_type0(lua_State * L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
if (npc)
{
if(npc->IsMonster())
lua_pushnumber(L, 1);
else if ( npc->IsStone())
lua_pushnumber(L, 2);
}
else
lua_pushnumber(L, 0);
return 1;
}
For who not know, the system makes easy to add new event , with no limit of items , that mean u don't need to edit anything in the quest code to add new items for the event , just add in the event field the items id and the quest will auto read how much items u put there