HOW TO MAKE ALL ITEMS A ARE AWAKEABLE AND TRADABLE ?
THANKS IN ADVANCE
THANKS IN ADVANCE
Code:Quote:
HOW TO MAKE ALL ITEMS A ARE AWAKEABLE AND TRADABLE ?
THANKS IN ADVANCE
BOOL CItemElem::IsBinds( void )
#if __VER >= 11 // __SYS_IDENTIFY //Below is for blessings and some pets if( g_xRandomOptionProperty->GetRandomOptionSize( GetRandomOptItemId() ) > 0 && ( g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eBlessing || g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eEatPet ) ) return TRUE; //Below is for Scroll of Reductions if( GetLevelDown() < 0 ) return TRUE; #endif // __SYS_IDENTIFY
FOR AWAKEABLE!Quote:
HOW TO MAKE ALL ITEMS A ARE AWAKEABLE AND TRADABLE ?
THANKS IN ADVANCE
CRandomOptionProperty::GetRandomOptionKind( CItemElem* pItemElem )
return static_cast<int>( eAwakening ); case PARTS_CLOTH: case PARTS_CLOAK:
case PARTS_NECKLACE1: case PARTS_RING1: case PARTS_RING2: case PARTS_EARRING1: case PARTS_EARRING2: case PARTS_BULLET: