[QUESTION] ABOUT AWAKES.

09/23/2016 08:40 yazuka21#1
HOW TO MAKE ALL ITEMS A ARE AWAKEABLE AND TRADABLE ?

THANKS IN ADVANCE
09/23/2016 11:36 jericho2nd#2
Quote:
Originally Posted by yazuka21 View Post
HOW TO MAKE ALL ITEMS A ARE AWAKEABLE AND TRADABLE ?

THANKS IN ADVANCE
Code:
Code:
BOOL CItemElem::IsBinds( void )
Code:
#if __VER >= 11 // __SYS_IDENTIFY
//Below is for blessings and some pets
	if( g_xRandomOptionProperty->GetRandomOptionSize( GetRandomOptItemId() ) > 0 && ( g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eBlessing || g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eEatPet ) )
		return TRUE;
//Below is for Scroll of Reductions
	if( GetLevelDown() < 0 )
		return TRUE;
#endif	// __SYS_IDENTIFY
Remove what you want to remove. If the item is not binded, then it will be tradeable / sellable, and etc.

Quote:
Originally Posted by yazuka21 View Post
HOW TO MAKE ALL ITEMS A ARE AWAKEABLE AND TRADABLE ?

THANKS IN ADVANCE
FOR AWAKEABLE!

Code:
CRandomOptionProperty::GetRandomOptionKind( CItemElem* pItemElem )
Code:
			return static_cast<int>( eAwakening );
		case PARTS_CLOTH:
		case PARTS_CLOAK:
Add.
Code:
case PARTS_NECKLACE1:
case PARTS_RING1:
case PARTS_RING2:
case PARTS_EARRING1:
case PARTS_EARRING2:
case PARTS_BULLET:
PARTS_BULLER is for arrow and such.
09/24/2016 09:33 yazuka21#3
Thank you :)
09/25/2016 07:41 Ecrypter#4
Try it haha
09/25/2016 09:14 yazuka21#5
Try ko talaga Rene :D