[Question] Squamas

09/13/2016 23:35 m e n a#1
Any idea how they works?
I want to code them in my source but I got no idea how they works.
any references would be great also.
09/14/2016 03:20 pro4never#2
They are ground effects. When a player enters the screen you spawn them using the ground item packet with the trap subtype and when a player moves you check for trap collision and perform any necessary actions. Same as mine shafts in terms of coding.
09/14/2016 04:39 m e n a#3
I've searched alot for any references that would help me code them on my own, but i didn't find any.
I just want any references or the ground effect name, the enum if they got one anything necessary that related to them.

I want to understand the way they fully working not the code itself but any example would be so great.

And thanks for bringing the mine shafts up, I thought they would work like the portals expect the portals are integrated with the maps I guess, but they would be the exact same idea of portals, isn't that right?
09/14/2016 09:32 Xio.#4
Quote:
Originally Posted by m e n a View Post
I've searched alot for any references that would help me code them on my own, but i didn't find any.
I just want any references or the ground effect name, the enum if they got one anything necessary that related to them.

I want to understand the way they fully working not the code itself but any example would be so great.

And thanks for bringing the mine shafts up, I thought they would work like the portals expect the portals are integrated with the maps I guess, but they would be the exact same idea of portals, isn't that right?
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