Sets idea.

09/13/2016 03:29 Ɗoc#1
Is there a way to limit the set type to a specific build? For example

-Eu

Warrior wears heavy armor only.
Rogue wears light armor only.
Wiz wears Robe only.

I think the Eu class can be kinda balanced this way. So all you got to do is basically remove Cleric allowing you to put on Light armor.

So you don't find a Wizz/Cleric with L.A set and Warrior/Cleric with L.A set. That would totally eff the economy up making L.A totally expensive. And rare.

"Already implemented that by disabling Cleric's access to L.A sets."

-Ch.
And for Ch the same idea as well. However kinda edited. As in making it based on the STR/INT points.

For example if you're 70%+ STR you get to put on ARMOR only. And vise versa for garment.

This wouldn't fuk up the economy at all. and would kinda balance it out a little bit.
09/13/2016 04:12 Anonymous-9238#2
You've gotta be shittin' me....
09/13/2016 04:25 Ɗoc#3
Quote:
Originally Posted by Simulation1337 View Post
You've gotta be shittin' me....
Am i? No i am not.
09/13/2016 04:35 momtaz009#4
funny how you say you are "pk2 doctor" (I think that's why simulation said that)

on-topic:
yes there is a way and it already exists in SRO. look at any piece of European gear you see that it have a Mastery requirement, ex: Heavy Armor requires Warrior mastery to specific lvl.
09/13/2016 04:42 Ɗoc#5
Quote:
Originally Posted by momtaz009 View Post
funny how you say you are "pk2 doctor" (I think that's why simulation said that)

on-topic:
yes there is a way and it already exists in SRO. look at any piece of European gear you see that it have a Mastery requirement, ex: Heavy Armor requires Warrior mastery to specific lvl.
Im talking about the STR/INT system for the ch atm. I already said i can disable the cleric allowing you to equip L.A which would totally solve the problem.
09/13/2016 06:42 blapanda#6
As people here already said, you can change the requirements equipping specific items within their respective classes.
Imo, the armory is the least necessary thing balancing the European race, since I've completely removed that kind of restriction and ClerLocks still suffer great damage, even with a full heavy armor set. It's all about the accessory and natural STR/INT balancing (stats).

If you want a real balance, tweak the Chinese race and add additional active and passive skills, and since you are used to pk2, try creating a whole new mastery countering that, not only the Europeans decently.
09/13/2016 06:57 Ɗoc#7
Quote:
Originally Posted by blapanda View Post
As people here already said, you can change the requirements equipping specific items within their respective classes.
Imo, the armory is the least necessary thing balancing the European race, since I've completely removed that kind of restriction and ClerLocks still suffer great damage, even with a full heavy armor set. It's all about the accessory and natural STR/INT balancing (stats).

If you want a real balance, tweak the Chinese race and add additional active and passive skills, and since you are used to pk2, try creating a whole new mastery countering that, not only the Europeans decently.
You're one of my fav users here though you dont know it. Lol. Been reading and waiting for your comments and shit. And on Rz too especially that Sro engine thread.

On topic, I don't think the skill system is really the problem here. I mean its not about the skills balance or whatever. If somehow we can for example make the Ch chars scale higher with each Str/Int point you add. That might be it.
For example yes i created a fully custom skill tree in Ch. But its not yet to solve the problem. And if i think about it. I would make my server just CH to put that hard work in use.

So. Here my idea is. Its either we get the Ch race to scale up higher than eu chars for example 10% each level. So instead of 1 point giving you for example 100 health. 100 damage/absorb. You get 110. That is accumulated each level. Plus the armor restriction. Where every main skill tree has its OWN AND ONLY Gears.
09/13/2016 07:15 AceSpace#8
No just no.... A lot of builds rely on sets, it would be a good idea for economy to make Heavy Armor valuable etc but there is a huge down side, let's say. I'm STR and you gave me the permission to use heavy armor only, yes this'll work against other STR builds but when it comes to INT, i'll get raped easily. Same goes to any other build.

Being limited is one thing that many people hate.
09/13/2016 07:26 Ɗoc#9
Quote:
Originally Posted by Locklyon View Post
No just no.... A lot of builds rely on sets, it would be a good idea for economy to make Heavy Armor valuable etc but there is a huge down side, let's say. I'm STR and you gave me the permission to use heavy armor only, yes this'll work against other STR builds but when it comes to INT, i'll get raped easily. Same goes to any other build.

Being limited is one thing that many people hate.
Not at all. As the ratio will be basically equal. Hence An int would rape a STR, Yet a STR would rape an INT within the same interval of damages.

Meanwhile. Take a look at the sro PVP scene. You barely find an INT playing PVP. Do you know why? Cuz a War/cleric with a SOB Light armor. you have no chance. You cannot even counter that no matter how good you are.

Now jumping into the FW scene. Its based on the teamplay, Party. Hence you will get the real ideology of teamplay. You will find warriors going on the front line. You will find warriors targeting the Wiz and rouges. Yet the other team are trying to protect their wiz and rouge.

That would be a true balance of pvp. Warlock skills are going to be nerfed as well.

Hey im CH. Warlock fuks me. We can easily implement a counter-play style. As we did in my underconstruction game. We implemented Invisible in a new skill tree. Yet we have its counter in Fire tree which was never used. Or even skilled up.

Thats a balance start out. Plus the INT/STR thing as well i mentioned.

Thanks for your comment. btw. We might do something there.
09/13/2016 23:42 CarolineForbes#10
So you sayin LA can be used by rogue only? Why would that make LA expensive ? These changes would rather fk the gameplay not the economy.(Ofc would have effect on economy, but such restrictions can't really be foreseen i guess, based on Warrior being the most popular pvp class I guess H.A would be the top.) Although this whole system would put up the question whether its worth playing warr / eu at all. You won't balance the game by limiting the set like that.
EU & CH will never ever be balanced :))
09/14/2016 01:30 LogLoft420#11
Actualy it would make chinese even weaker. but europeans yeah might set some rules on that. could just apply int can wear garment and protector and str can wear armor and protector that would be quite way to go for chinese, but still rogue/warrior is still op this way but it makes even better since it cant use heal hmm that is kinda interesting, if the game wouldnt have shit load of stats or stats would be put on balanced correctly and with correct skill modification u could get smthing, but thats the fun of it lets say u put delays on some skills on others u lower it and it brings bs... like on bower's kb multiple attacks u put delay bower lovers would start to cry and T.T well i don't know why I'm writting such a bunch of shiet meh.. oh well gl with that
09/14/2016 03:09 Ɗoc#12
Every single thought is appreciated. Thanks for passing by guys.
Well. Now let me clarify it out as most of you is not getting the point.

Rouge/Warrior wouldn't be as op. The set plays a huge role there.
Chinese would be slightly buffed. As it scales 10% more each level more than Eu. The scale influences. 1-Phys attack - Phys def - health For each 1 str point., 2-Mag damage - Mag def - Mana for each 1 int point.
Skill system is totally balanced. I do not think its anyway near not balanced.

Set limitation will make every build has its OWN job and unique economy.

PVP will be totally balanced.

Accessories will be balanced will be nerfed a little bit.

Ch accessory will have a slight Stun-dodge skill/blue. To for example 5 evasion. to balance out the PVP more.

Ch potion system will be limited to 2seconds. Or maybe 3. Not potion-city. as it will mostly be over powered by then.

-Bow Knock-back CD will be slightly buffed.

-Fire/Light imbue will apply on hit stun with a 1% chance.

-Str will have no access to snowshield.

-New skill that has the same concept of firewall. however it blocks a single magical attack.

-Invisible that is added to couple of Ch builds. To allow counter plays.

-Life-turnover of wizzard will be slightly nerfed.

-Bless-spell will not be allowed in Trading/Fw/PVP

-Healing will slightly be nerfed. However the cooldown will be decreased a little bit.

Warlock thoughts please guys.. Got none there. And bard as well.
09/14/2016 03:53 Kai·#13
If you tried to achieve that plan you will fail because of that point.

Quote:
Originally Posted by Ɗoc View Post

Ch potion system will be limited to 2seconds. Or maybe 3. Not potion-city. as it will mostly be over powered by then.
It was found client sided only, nobody could find it in GS (as i know).
09/14/2016 04:24 Ɗoc#14
Quote:
Originally Posted by Parx* View Post
If you tried to achieve that plan you will fail because of that point.



It was found client sided only, nobody could find it in GS (as i know).

It doesn't not have to be straight forward a files edit. The CH potion system can be edited through the T. We can basically make the Ch on a lock for 2 or 3 seconds from the client. Not a Server files. A lot of ways to go around a lot of stuff. doesn't have to be direct. Thanks for your concerns!
09/14/2016 07:24 CarolineForbes#15
Quote:
Originally Posted by Ɗoc View Post
Every single thought is appreciated. Thanks for passing by guys.
Well. Now let me clarify it out as most of you is not getting the point.

Rouge/Warrior wouldn't be as op. The set plays a huge role there.
Chinese would be slightly buffed. As it scales 10% more each level more than Eu. The scale influences. 1-Phys attack - Phys def - health For each 1 str point., 2-Mag damage - Mag def - Mana for each 1 int point.
Skill system is totally balanced. I do not think its anyway near not balanced.

Set limitation will make every build has its OWN job and unique economy.

PVP will be totally balanced.

Accessories will be balanced will be nerfed a little bit.

Ch accessory will have a slight Stun-dodge skill/blue. To for example 5 evasion. to balance out the PVP more.

Ch potion system will be limited to 2seconds. Or maybe 3. Not potion-city. as it will mostly be over powered by then.

-Bow Knock-back CD will be slightly buffed.

-Fire/Light imbue will apply on hit stun with a 1% chance.

-Str will have no access to snowshield.

-New skill that has the same concept of firewall. however it blocks a single magical attack.

-Invisible that is added to couple of Ch builds. To allow counter plays.

-Life-turnover of wizzard will be slightly nerfed.

-Bless-spell will not be allowed in Trading/Fw/PVP

-Healing will slightly be nerfed. However the cooldown will be decreased a little bit.

Warlock thoughts please guys.. Got none there. And bard as well.
Let me guess, you have never tried these things yet, and you're just guessing / brainstorming or idk what are these things, but sounds like you want to make INT CH > all other classes, since you nerfed in theory everything, but still INT CH has not even be touched.
Ch acc to have stun-dodge wtfk, you are not balancing, you making CH over EU. Just make a CH server then. No offense intended.:mofo: