[Help]Teleporter by Mentus to put on npc

09/12/2016 21:10 elitemember21#1
Good day cool devs there.

Would you be able to share the code to make the Teleporter by mentus inside the NPC rather than using it with Keyboard letters.

I want it from APP_ to MMI_

I hope to hear from you guys.

Thanks a lot.
09/12/2016 22:20 Rhyder`#2
at WndWorld.cpp

HERE:
Code:
BOOL CWndWorld::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
example:

Code:
----------
	if(m_pWndTeleporter == pWndChild)
	{
		SAFE_DELETE( m_pWndTeleporter );
		pWndChild = NULL;
	}
----------
	CWndTeleporter* m_pWndTeleporter;
----------
		case MMI_TELEPORTER:
			{
				SAFE_DELETE( g_WndMng.m_pWndTeleporter);
				g_WndMng.m_pWndTeleporter = new CWndTeleporter;
				g_WndMng.m_pWndTeleporter->Initialize();
			}
			break;
09/13/2016 11:54 jericho2nd#3
the teleporter by mentus is compatible in files of ace?
09/13/2016 16:06 - DK#4
Quote:
Originally Posted by jericho2nd View Post
the teleporter by mentus is compatible in files of ace?
Yes ^^ i use this teleport i my own files :)
09/13/2016 16:29 jericho2nd#5
Quote:
Originally Posted by .ACE. View Post
Yes ^^ i use this teleport i my own files :)
in the file that you release?
09/13/2016 17:57 - DK#6
Quote:
Originally Posted by jericho2nd View Post
in the file that you release?
No :x only in my private Version ^^ But i know its work with my release :)
09/13/2016 21:33 Lumi#7
It works with every source, guys. ._. It's a fcking source.
09/14/2016 19:22 - DK#8
Quote:
Originally Posted by ​Lumi View Post
It works with every source, guys. ._. It's a fcking source.
He mean the resdata.inc ^^