Hello everyone. Some of you may know me from the emulator project. Here, I would like to propose a community project which could potentially be beneficial for everyone, no matter which server you're currently playing at.
As you know, most games have bunch of modding tools which gives the community a huge freedom when they're playing the game. Since there's no longer an actual company developing Archlord, tools like these could also help server owners to create more content and let players have more freedom on their client. I believe some servers already have such tools, however, they don't seem to be interested in creating quality content using them nor sharing them with the community to let them create the content for them. Tools which we could create: Map editor, Model editor, Animation editor, Effect editor, etc.
All these things considered, I would like to create an open-source project. The issue is that I don't know how many people are there who knows about reverse engineering or other fields which are important in order to make progress in this project. So, if anyone thinks that they can help, please leave a message under this thread with specifics of your knowledge. I will go ahead and post what I can do:
Knowledge: Some assembly knowledge, fair bit of experience in C programming.
So far, I wrote a tool to extract/insert files from/to packs located in ./world/filename.ma1, .ma2. These files are basically what defines the terrain we see around us(the ground, mountains, sea, etc.). They're compressed and I don't have a reliable decompression tool yet, so this is where I currently need help with. Though, first I would like to see if we even have anyone who knows about this stuff.
As you know, most games have bunch of modding tools which gives the community a huge freedom when they're playing the game. Since there's no longer an actual company developing Archlord, tools like these could also help server owners to create more content and let players have more freedom on their client. I believe some servers already have such tools, however, they don't seem to be interested in creating quality content using them nor sharing them with the community to let them create the content for them. Tools which we could create: Map editor, Model editor, Animation editor, Effect editor, etc.
All these things considered, I would like to create an open-source project. The issue is that I don't know how many people are there who knows about reverse engineering or other fields which are important in order to make progress in this project. So, if anyone thinks that they can help, please leave a message under this thread with specifics of your knowledge. I will go ahead and post what I can do:
Knowledge: Some assembly knowledge, fair bit of experience in C programming.
So far, I wrote a tool to extract/insert files from/to packs located in ./world/filename.ma1, .ma2. These files are basically what defines the terrain we see around us(the ground, mountains, sea, etc.). They're compressed and I don't have a reliable decompression tool yet, so this is where I currently need help with. Though, first I would like to see if we even have anyone who knows about this stuff.