Diese gameinfo habe ICH bearbeitet ich habe sie NICHT von Epi_hase und meins funktioniert auch bevor einer sagt ich hätte es von ihm geklaut.
MrSm!th hat mir ein bisschen geholfen.
Falls einer tipps hat oder mir zeigen könnte wie man arcade mode freischaltet ... immerwieder gerne.
Credits
MrSm!th ~ Hat mir erklärt wie man stellen die geblockt werden frei bekommt.
MrSm!th hat mir ein bisschen geholfen.
Code:
<?xml version="1.0" encoding="utf-8" ?> <!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by Administrator (EMBRACE) --> <gameinfo string_table="language/xml/gameinfo_string_table.xml"> <default> <!-- 방만들기시에 기본 셋팅 ( 모든 index 는 0부터 시작 ) --> <option death_match="1" touch_down="3" mission="1" survival="1" semi_td="4" arcade="1" slaughter="3" /> <map> <make_room death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" /> <quick_enter death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" /> </map> <game_rule> <!-- 디폴트로 보여질 모드를 설정한다. 아래의 game_rule 인덱스 참고--> <make_room index="4" /> <quick_enter index="0" /> </game_rule> <limit_player> <!--기본으로 인원은 최대인원으로 되어 있다. --> <make_room index="0" /> <quick_enter index="0" /> </limit_player> </default> <room_title> <data title_key="TITLE_1" /> <data title_key="TITLE_2" /> <data title_key="TITLE_3" /> <data title_key="TITLE_4" /> <data title_key="TITLE_5" /> </room_title> <map> <!-- respawn_type : 0 - 팀리스폰지원안함 1 - 팀리스폰지원 --> <data id="-1" map_name_key="MAPNAME_1" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Random.ini" /> <data id="1" map_name_key="MAPNAME_2" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" /> <data id="2" map_name_key="MAPNAME_3" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01_surv.ini" /> <data id="9" map_name_key="MAPNAME_4" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-beginner.ini" /> <data id="0" map_name_key="MAPNAME_5" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01.ini" /> <data id="4" map_name_key="MAPNAME_6" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden02.ini" /> <data id="3" map_name_key="MAPNAME_7" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden03.ini" /> <data id="5" map_name_key="MAPNAME_8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02.ini" /> <data id="7" map_name_key="MAPNAME_9" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden03_death.ini" /> <data id="6" map_name_key="MAPNAME_10" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_highway.ini" /> <data id="10" map_name_key="MAPNAME_11" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_highway_death.ini" /> <data id="11" map_name_key="MAPNAME_12" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19days.ini" /> <data id="13" map_name_key="MAPNAME_13" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slhouse.ini" /> <data id="14" map_name_key="MAPNAME_14" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slpve.ini" /> <data id="8" map_name_key="MAPNAME_15" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-oldschool.ini" /> <data id="18" map_name_key="MAPNAME_35" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-blockbuster_death.ini" /> <data id="51" map_name_key="MAPNAME_51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-left4dead.ini" dev_mode="true" /> <data id="50" map_name_key="MAPNAME_16" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest.ini" /> <data id="101" map_name_key="MAPNAME_17" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_countersword.ini" /> <data id="102" map_name_key="MAPNAME_18" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_sub.ini" /> <data id="103" map_name_key="MAPNAME_19" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_anc.ini" /> <data id="104" map_name_key="MAPNAME_20" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_practice.ini" /> <data id="105" map_name_key="MAPNAME_21" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_rail.ini" /> <data id="106" map_name_key="MAPNAME_22" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shock.ini" /> <data id="107" map_name_key="MAPNAME_23" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shield.ini" /> <data id="12" map_name_key="MAPNAME_24" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" /> <data id="15" map_name_key="MAPNAME_25" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19dayssl.ini" /> <data id="16" map_name_key="MAPNAME_33" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-colosseum.ini" /> <data id="17" map_name_key="MAPNAME_34" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-sixsense.ini" /> <data id="108" map_name_key="MAPNAME_70" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Steelcage2.ini" /> <data id="109" map_name_key="MAPNAME_71" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Ship_inside.ini" /> <data id="111" map_name_key="MAPNAME_72" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02_death.ini" /> <data id="112" map_name_key="MAPNAME_73" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01_death.ini" /> <data id="113" map_name_key="MAPNAME_74" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo_Tunnel_slt.ini" /> <data id="51" map_name_key="MAPNAME_75" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest_d.ini" /> <data id="198" map_name_key="MAPNAME_26" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-test_003.ini" dev_mode="true" /> <data id="199" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lily_office.ini" dev_mode="true" /> <!-- 연습모드 지원 맵 목록 --> <data id="203" map_name_key="MAPNAME_27" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Tunnel.ini" /> <data id="201" map_name_key="MAPNAME_28" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation01.ini" /> <data id="202" map_name_key="MAPNAME_29" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden01.ini" /> <data id="204" map_name_key="MAPNAME_30" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation.ini" /> <data id="207" map_name_key="MAPNAME_31" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_city_highway.ini" /> <data id="208" map_name_key="MAPNAME_76" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" /> <!-- 미공개 연습모드 지원 맵 <data id="205" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden02.ini" /> <data id="206" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden03.ini" /> <data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_19days.ini" /> --> <data id="255" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-tuto_test.ini" /> <data id="12" map_name_key="MAPNAME_77" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" /> <data id="7" map_name_key="MAPNAME_78" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_square2.ini"/> <data id="8" map_name_key="MAPNAME_79" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_square.ini"/> </map> <tutorial map_id="255" /> <score> <death_match> <data score="-1" score_string_key="RANDOM" /> <data score="40" score_string_key="SCORE_40" /> <data score="60" score_string_key="SCORE_60" /> <data score="80" score_string_key="SCORE_80" /> <data score="999" score_string_key="SCORE_100" /> </death_match> <touch_down> <data score="-1" score_string_key="RANDOM" /> <data score="4" score_string_key="SCORE_4" /> <data score="6" score_string_key="SCORE_6" /> <data score="8" score_string_key="SCORE_8" /> <data score="10" score_string_key="SCORE_10" /> </touch_down> <survival> <data score="-1" score_string_key="RANDOM" /> <data score="4" score_string_key="WIN_4" /> <data score="6" score_string_key="WIN_6" /> <data score="8" score_string_key="WIN_8" /> <data score="99" score_string_key="WIN_10" /> </survival> <mission> <data score="-1" score_string_key="RANDOM" /> <data score="254" score_string_key="UNLIMIT" /> <data score="50" score_string_key="SCORE_50" /> <data score="75" score_string_key="SCORE_75" /> <data score="100" score_string_key="SCORE_100" /> </mission> <semi_td> <data score="-1" score_string_key="RANDOM" /> <data score="300" score_string_key="SCORE_300" /> <data score="450" score_string_key="SCORE_450" /> <data score="600" score_string_key="SCORE_600" /> <data score="900" score_string_key="SCORE_900" /> </semi_td> <arcade> <data score="-1" score_string_key="RANDOM" /> <data score="300" score_string_key="SCORE_300" /> <data score="400" score_string_key="SCORE_400" /> <data score="500" score_string_key="SCORE_500" /> </arcade> <slaughter> <data score="-1" score_string_key="RANDOM" /> <data score="300" score_string_key="SCORE_300" /> <data score="400" score_string_key="SCORE_400" /> <data score="500" score_string_key="SCORE_500" /> <data score="600" score_string_key="SCORE_600" /> </slaughter> </score> <time> <death_match> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="99" time_string_key="TIME_30" /> </death_match> <touch_down> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="99" time_string_key="TIME_30" /> </touch_down> <survival> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="99" time_string_key="TIME_30" /> </survival> <mission> <data time="-1" time_string_key="RANDOM" /> <data time="4" time_string_key="MESSION_TIME_4" /> <data time="5" time_string_key="MESSION_TIME_5" /> <data time="6" time_string_key="MESSION_TIME_6" /> <data time="7" time_string_key="MESSION_TIME_7" /> </mission> <semi_td> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="99" time_string_key="TIME_20" /> </semi_td> <arcade> <data time="-1" time_string_key="RANDOM" /> <data time="1" time_string_key="ARCADE_1" /> <data time="2" time_string_key="ARCADE_2" /> <data time="3" time_string_key="ARCADE_3" /> </arcade> <slaughter> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="30" time_string_key="TIME_30" /> </slaughter> </time> <team neutral_key="NEUTRAL_TEAM" alpha_key="ALPHA_TEAM" beta_key="BETA_TEAM" /> <player_status live_key="LIVE" death_key="DEATH" wait_key="WAIT" spectate_key="SPECTATE" lobby_key="LOBBY" /> <game_state wait_key="WAIT_STATE" play_key="PLAY_STATE" result_key="RESULT_STATE" /> <game_substate firsthalf_key="FIRST_HALF" halftime_key="HALF_TIME" secondhalf_key="SECOND_HARF" /> <game_rule touch_down_key="TOUCH_DOWN" death_match_key="DEATH_MATCH" survival_key="SURVIVAL" mission_key="MISSION" arcade_key="ARCADE" slaughter_key="SLAUGHTER" /> <game_rule touch_down="TOUCH_DOWN" death_match="DEATH_MATCH" survival="SURVIVAL" mission="MISSION" semi_td="SEMI_TD" /> <limit_player> <death_match random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <touch_down random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <survival random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <mission random_key="MAX_P" player1_key="1_P" /> <semi_td random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <arcade random_key="MAX_P" player1_key="1_P" player2_key="2_P" player3_key="3_P" player4_key="4_P" /> <slaughter random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> </limit_player> </gameinfo>
Credits
MrSm!th ~ Hat mir erklärt wie man stellen die geblockt werden frei bekommt.