Question about quests.

06/21/2016 05:14 jeromerz#1
the quest setting is like this:
Code:
setting
	{
		SetCharacter( "MaFl_Jeff" );
		SetEndCondCharacter( "MaFl_Jeff", 6937, 3305 );
		SetBeginCondLevel( 200, 200 );
		SetBeginCondJob( JOB_LORDTEMPLER_HERO );
		SetRepeat( 0 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetEndCondKillNPC( 0, MI_PK_FEFERN, 100 );
		SetEndRewardItem( -1, 0, -1, II_ARM_M_LORDK_HELMET_KAL, 1 );
		SetEndRewardItem( -1, 0, -1, II_CHR_SYS_SCR_ITEMTRANSY_B, 1 );
		SetHeadQuest( 6003 );
I want to make it a party quest example when they hunt the PK Fefern monster even a party member kills it the kills will be added on all party members quests.

How can i do that??? :D

Thanks in advance sorry for the bad english
06/29/2016 04:35 jeromerz#2
I've figured out how to make it a party quest my problem is this when other class kills it it doesn't add to the party members with different class.

I wanted to make it like the quest reward is for Crackshooter if the job is crackshooter but the kills should be added on the same party member with the same quest.

Code:
QUEST_JEROME_CRAC6
{
	SetTitle
	(
		IDS_PROPQUEST_JER_004711

	);
	
	setting
	{
		SetCharacter( "MaFl_Waforu" );
		SetEndCondCharacter( "MaFl_Waforu" );
		SetBeginCondLevel( 190, 200 );
		SetBeginCondJob( JOB_CRACKSHOOTER_HERO );
		SetRepeat( 0 );
		SetBeginCondParty( 2, 0, 0, 0 );
		SetEndCondKillNPC( 0, MI_PK_GLAPHAN1, 40000, -1, -1 );
		SetEndRewardItem( -1, 0, -1, II_WEA_BOW_CFLYFFG, 1 );
		SetHeadQuest( 6050 );

	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_INC_004707

	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_INC_004708
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_INC_004709
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_INC_004710

	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_INC_004711

	);
	 
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_INC_004712

	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_004713
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_004714
		);
		
	}
}