speed macros, exploit cooldowners,how??

08/27/2005 12:03 Clayman21#1
there has been a big discussion on the swg boards latley abuout this one, is there anyone that know how its done or have any idea so that i can start testing??
08/28/2005 05:48 frodo#2
/attack
/headshot (insert whatever special you use)
/macro "name" (example: I named my macro Mheadshot, so it would be /macro Mheadshot)
08/28/2005 12:32 Clayman21#3
ahh thanks,

but it seems that i can have the same speed if i use 2 diffrent attacks,

i have seen screenshots when peeps are hitting 2 hits in the same second, but im trying with my rifleman now witch have a 1.05mod speed rifle and he hit sometime every second and sometimes every 2 seconds, its like 50/50
08/28/2005 19:59 neitro#4
yeah im looking for that too. thats what i copied from the board. maybe someone can help. It says, that u have to attack, then do another, and attack with the first again. It should now take the cooldown timer from the second attack, but attacks with the first(3rd)

Quote:



No macros needed, Ive been accused of doing this as well. And after
some testing all it is spamming between two different specials.

Not sure exactly what is happening, but if you do head, leg, head for
some reason it ignores the leg and does a second head.

So your logs would read:

12:00:00 Head hit

12:00:01 Head hit

Ok attack

/pause 1.17

/attack

/pause 1.17

That will attack every secondish, i used to use it but i dont now. Its
boring using a macro but helps greatly.

I remember the old Fencer correspondent making this post shortly before CU hit.

"Currently Also, you can chain attacks which are availible if you hit
the button for the slot you have it in right after the action has
completed. So you can...

/meleehit
/lunge
/meleestrike
/meleebleed

all in one round"