Code:
MaFl_Boboko
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
//Blade
AddVendorItem( 0, IK3_HELMET, 6, 70, 120, 25 );
AddVendorItem( 0, IK3_SUIT, 6, 70, 120, 25 );
AddVendorItem( 0, IK3_GAUNTLET, 6, 70, 120, 25 );
AddVendorItem( 0, IK3_BOOTS, 6, 70, 120, 25 );
//Knight
AddVendorItem( 0, IK3_HELMET, 7, 70, 120, 25 );
AddVendorItem( 0, IK3_SUIT, 7, 70, 120, 25 );
AddVendorItem( 0, IK3_GAUNTLET, 7, 70, 120, 25 );
AddVendorItem( 0, IK3_BOOTS, 7, 70, 120, 25 );
//RM
AddVendorItem( 1, IK3_HELMET, 10, 70, 120, 25 );
AddVendorItem( 1, IK3_SUIT, 10, 70, 120, 25 );
AddVendorItem( 1, IK3_GAUNTLET, 10, 70, 120, 25 );
AddVendorItem( 1, IK3_BOOTS, 10, 70, 120, 25 );
//BP
AddVendorItem( 1, IK3_HELMET, 11, 70, 120, 25 );
AddVendorItem( 1, IK3_SUIT, 11, 70, 120, 25 );
AddVendorItem( 1, IK3_GAUNTLET, 11, 70, 120, 25 );
AddVendorItem( 1, IK3_BOOTS, 11, 70, 120, 25 );
//Jester
AddVendorItem( 2, IK3_HELMET, 9, 70, 120, 25 );
AddVendorItem( 2, IK3_SUIT, 9, 70, 120, 25 );
AddVendorItem( 2, IK3_GAUNTLET, 9, 70, 120, 25 );
AddVendorItem( 2, IK3_BOOTS, 9, 70, 120, 25 );
//Ranger
AddVendorItem( 2, IK3_HELMET, 8, 70, 120, 25 );
AddVendorItem( 2, IK3_SUIT, 8, 70, 120, 25 );
AddVendorItem( 2, IK3_GAUNTLET, 8, 70, 120, 25 );
AddVendorItem( 2, IK3_BOOTS, 8, 70, 120, 25 );
//Ele
AddVendorItem( 3, IK3_HELMET, 13, 70, 120, 25 );
AddVendorItem( 3, IK3_SUIT, 13, 70, 120, 25 );
AddVendorItem( 3, IK3_GAUNTLET, 13, 70, 120, 25 );
AddVendorItem( 3, IK3_BOOTS, 13, 70, 120, 25 );
//Psy
AddVendorItem( 3, IK3_HELMET, 12, 70, 120, 25 );
AddVendorItem( 3, IK3_SUIT, 12, 70, 120, 25 );
AddVendorItem( 3, IK3_GAUNTLET, 12, 70, 120, 25 );
AddVendorItem( 3, IK3_BOOTS, 12, 70, 120, 25 );
m_nStructure= SRT_SHIELD;
SetImage
(
IDS_CHARACTER_INC_000026
);
m_szDialog= "MaFl_Boboko.txt";
}
SetName
(
IDS_CHARACTER_INC_000027
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000028
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_000029
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_000030
);
AddVendorSlot( 3,
IDS_CHARACTER_INC_000031
);
}