Vsro files: Add drops to elite mobs

05/24/2016 20:43 sonniboy#1
Hi.

I am pretty new to the vsro files and I just play with them to see what I can do.

I was wondering if there is any way to add custom drops or gold to elite mobs only. All I saw was the mob itself in the table. But where are the champions/giants/elites listed?

So for example give the elite black tiger a custom drop and the general one nothing.

Feel free to redirect me if this has been answered before. Thanks in advance.
05/27/2016 00:08 TheKraken.#2
All you have to do is to get the elite monster code ( by GM/GA Char),
And to execute the next query with the code you got:
PHP Code:
use SRO_VT_SHARD select ID from _RefObjCommon where CodeName128 'The code of the elite moster' 
This query returns the ID of the monster.
Use the query again, but this time put the item code, and not the monster code ( you can get the code again from the GM/GA char ),
After you got the both codes, all you gotta do is to put them here, instead of the number "00000" and to change the drop ratio.
PHP Code:
USE SRO_VT_SHARD -----> By-Flowushy <-----
GO

DECLARE [MENTION=290558]MONSTER[/MENTION]ID int
DECLARE [MENTION=1134588]item[/MENTION]ID int
DECLARE [MENTION=2178693]Dropr[/MENTION]atio real



SET 
[MENTION=290558]MONSTER[/MENTION]ID 00000 -------- Mob,Unique ID you want Add Drop in
SET 
[MENTION=2178693]Dropr[/MENTION]atio -------- Item drop rate 1=100% , 0.3 30
SET [MENTION=1134588]item[/MENTION]ID 00000 -------- ITEM ID You want Add in Drops


INSERT _RefMonster_AssignedItemDrop 
(
RefMonsterID,
RefItemID,
DropGroupType,
OptLevel,
DropAmountMin,
DropAmountMax,
DropRatio,
RefMagicOptionID1,
CustomValue1,
RefMagicOptionID2,
CustomValue2,
RefMagicOptionID3,
CustomValue3,
RefMagicOptionID4,
CustomValue4,
RefMagicOptionID5,
CustomValue5,
RefMagicOptionID6,
CustomValue6,
RefMagicOptionID7,
CustomValue7,
RefMagicOptionID8,
CustomValue8,
RefMagicOptionID9,
CustomValue9,
RentCodeName

VALUES [MENTION=290558]MONSTER[/MENTION]ID , [MENTION=1134588]item[/MENTION]ID0011, [MENTION=2178693]Dropr[/MENTION]atio00000000,
00000000'xxx'
Enjoy :D
05/28/2016 18:07 sonniboy#3
Thanks but my problem isn't solved still ^^

I can't find a different ID for elites to seperate them from general mobs.

The GM command goes back to the same ID in RefObjCommon.
You just add "STRONG" at the end so you have an elite mob.

But that doesn't help me ^^

So is it not possible to give elites custom drops?
05/31/2016 11:26 guckguck#4
Hello,

you could add a clone of your mob with rarity 6 per default and it will spawn as elite (hint: Jupiter mobs). It will be a new ID to add drops onto. If you want to use it for uniques you just have to update the mob ID to it's spawn skills.

Cheers.
06/03/2016 09:41 sonniboy#5
Quote:
Originally Posted by guckguck View Post
Hello,

you could add a clone of your mob with rarity 6 per default and it will spawn as elite (hint: Jupiter mobs). It will be a new ID to add drops onto. If you want to use it for uniques you just have to update the mob ID to it's spawn skills.

Cheers.
I get your Idea. Lets see how long it will take me to make it work without errors. :D Thanks.