So I see a lot of copycats making the same servers over and over again. Lv120, Hero III, OP non-fun servers.
Can someone make a Global Rohan Open beta style server? (inb4 do it yourself, I dont have the time or knowledge to do so.)
I personally think the most server would contain the following:
- Lv99 max
- R1-R5, feathers being the best boss drops
- No Glacials, OP boss drops (Flame diamonds, bez eyes, rulers)
- No fire temple
- No Ronelia
- No Hero content
- No fusion pets
- No Almighty scrolls
- Vanilla open beta style
- Blunt mastery buffable with staff. "WHY?", you ask.
>debuffs hurt a lot more, takes longer for a templar to get back into it
>dark eyes wont increase your melee after buffing
>empower will boost your melee less during pvp
- No giants (debatable), but no CtB will limit Templars buffing as well
- No crafting. "WHY?", you ask.
>better balance
>evasion is actually relevant
>hybrid builds more relevant
If crafting should exist or not should be debatable, but preferrably capping the rings at 51s or something should be ideal in my opinion.
Inb4 "PLAY Old Rohan!", No. I don't like how they changed skills, and kept a lot of the Hero content. I think the game was far better balanced and more fun back in Open Beta around 2009.
Even if templars could pound out 2k hits, they still had roughly 12k hp, which isnt that hard to deal with.
Also, the list of Item Mall stuff needed to max out wasnt more than a 30+ all stat talisman, Lv7s and a costume. I actually liked when you could only wear a costume OR a hat instead of both.
Input welcome.
Can someone make a Global Rohan Open beta style server? (inb4 do it yourself, I dont have the time or knowledge to do so.)
I personally think the most server would contain the following:
- Lv99 max
- R1-R5, feathers being the best boss drops
- No Glacials, OP boss drops (Flame diamonds, bez eyes, rulers)
- No fire temple
- No Ronelia
- No Hero content
- No fusion pets
- No Almighty scrolls
- Vanilla open beta style
- Blunt mastery buffable with staff. "WHY?", you ask.
>debuffs hurt a lot more, takes longer for a templar to get back into it
>dark eyes wont increase your melee after buffing
>empower will boost your melee less during pvp
- No giants (debatable), but no CtB will limit Templars buffing as well
- No crafting. "WHY?", you ask.
>better balance
>evasion is actually relevant
>hybrid builds more relevant
If crafting should exist or not should be debatable, but preferrably capping the rings at 51s or something should be ideal in my opinion.
Inb4 "PLAY Old Rohan!", No. I don't like how they changed skills, and kept a lot of the Hero content. I think the game was far better balanced and more fun back in Open Beta around 2009.
Even if templars could pound out 2k hits, they still had roughly 12k hp, which isnt that hard to deal with.
Also, the list of Item Mall stuff needed to max out wasnt more than a 30+ all stat talisman, Lv7s and a costume. I actually liked when you could only wear a costume OR a hat instead of both.
Input welcome.