When players are walking their coordinates are being thrown off on the client side. I have double checked several other sources and I am handling them the same way and returning/sending the packets in the correct order. Is there a known issue with the 5017 client, or is there something i'm doing wrong? It seems as if i'm just not receiving all the packets. It seems to be worse the faster you walk (using cyclone).
Thanks in advance.
Thanks in advance.