Quote:
Originally Posted by Benno4
As for AT1, that probably won't happen anytime soon if not at all. There's a language barrier as it's all in Korean (apologies if I'm wrong) and the alpha version is protected by Game Guard.
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I'm pretty sure it's not Korean but Traditional Chinese as AT1 = Taiwan test = Traditional Chinese (As Taiwan's official written language)
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Then again, Korean, Japanese, and simplified Chinese are all derived from Traditional Chinese, soo....
(Do some hard searching, and you can probably pull some snapshot of the official site through internet archives)
add-on:
https://en.wikipedia.org/wiki/CJK_characters
and.. uhh... well, not going to bother mentioning all the different input methods out there....
If you're curious, search it up, as you can input the same characters in different input methods.
add-on2:
Kinda offtopic, but with post-release builds,
Asian, and Latin client builds are non-mutually communicable.
As both clients don't load the character mappings for the other language.
So someone with say a French client can't whisper to someone with say a Japanese client without the characters being rendered as empty rectangles, and vise versa.