Anyone knows how to fix this? I Already search but I don't find any links to help me with this problem
itemupgrade.lua
s.txt
itemupgrade.lua
----------------------------------------------------------
--Sockel Chance-------------------------------------------
----------------------------------------------------------
tSuitProb = { 10000, 10000, 10000, 10000 }
tWeaponProb = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 }
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 };
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
--
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 10000, 305, 305, 612 )
AddAttribute( 5, 10000, 368, 368, 680 )
AddAttribute( 6, 10000, 446, 446, 763 )
AddAttribute( 7, 10000, 537, 537, 860 )
AddAttribute( 8, 10000, 642, 642, 973 )
AddAttribute( 9, 10000, 761, 761, 1101 )
AddAttribute( 10, 10000, 895, 895, 1244 )
AddAttribute( 11, 10000, 1042, 1042, 1402 )
AddAttribute( 12, 10000, 1203, 1203, 1575 )
AddAttribute( 13, 10000, 1379, 1379, 1763 )
AddAttribute( 14, 10000, 1568, 1568, 1966 )
AddAttribute( 15, 10000, 1772, 1772, 2184 )
AddAttribute( 16, 10000, 1989, 1989, 2417 )
AddAttribute( 17, 10000, 2221, 2221, 2665 )
AddAttribute( 18, 10000, 2467, 2467, 2998 )
AddAttribute( 19, 10000, 2726, 2726, 3207 )
AddAttribute( 20, 10000, 3000, 3000, 3500 )
----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
----------------------------------------------------------
--Kostüme Kombination Chance------------------------------
----------------------------------------------------------
nFashionCombineChance = 2500 -- 25%
--Sockel Chance-------------------------------------------
----------------------------------------------------------
tSuitProb = { 10000, 10000, 10000, 10000 }
tWeaponProb = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 }
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 };
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
--
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 10000, 305, 305, 612 )
AddAttribute( 5, 10000, 368, 368, 680 )
AddAttribute( 6, 10000, 446, 446, 763 )
AddAttribute( 7, 10000, 537, 537, 860 )
AddAttribute( 8, 10000, 642, 642, 973 )
AddAttribute( 9, 10000, 761, 761, 1101 )
AddAttribute( 10, 10000, 895, 895, 1244 )
AddAttribute( 11, 10000, 1042, 1042, 1402 )
AddAttribute( 12, 10000, 1203, 1203, 1575 )
AddAttribute( 13, 10000, 1379, 1379, 1763 )
AddAttribute( 14, 10000, 1568, 1568, 1966 )
AddAttribute( 15, 10000, 1772, 1772, 2184 )
AddAttribute( 16, 10000, 1989, 1989, 2417 )
AddAttribute( 17, 10000, 2221, 2221, 2665 )
AddAttribute( 18, 10000, 2467, 2467, 2998 )
AddAttribute( 19, 10000, 2726, 2726, 3207 )
AddAttribute( 20, 10000, 3000, 3000, 3500 )
----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
----------------------------------------------------------
--Kostüme Kombination Chance------------------------------
----------------------------------------------------------
nFashionCombineChance = 2500 -- 25%
s.txt
Accessory_Probability
{
10000 // 0 - 1
10000 // 1 - 2
10000 // 2 - 3
10000 // 3 - 4
10000 // 4 - 5
10000 // 5 - 6
10000 // 6 - 7
10000 // 7 - 8
10000 // 8 - 9
10000 // 9 - 10
10000 // 10 - 11
10000 // 11 - 12
10000 // 12 - 13
10000 // 13 - 14
10000 // 14 - 15
10000 // 15 - 16
10000 // 16 - 17
10000 // 17 - 18
10000 // 18 - 19
10000 // 19 - 20
}
Collecting_Enchant
{
1000 // 0
1000 // 1
1000 // 2
1000 // 3
1000 // 4
}
Collecting_Item
{
II_CHIP_DONATE 144120000
II_GEN_FOO_COO_DDUKGUKHOT 98010000
II_SYS_SYS_EVE_FUN01 98040000
II_SYS_SYS_EVE_FOR01 98040000
II_SYS_SYS_EVE_FLY01 98040000
II_GEN_FOO_PIL_SINBI 29970000
II_SYS_SYS_EVE_BALLOON004 23970000
II_SYS_SYS_SCR_BLESSEDNESS02 22235000
II_SYS_SYS_EVE_BALLOON003 14985000
II_SYS_SYS_EVE_SALT01 10210000
II_GEN_POT_MASTER_ARC 7490000
II_SYS_SYS_EVE_KAWIBAWIBO 7250000
II_GEN_POT_MASTER_WAR 6680000
II_SYS_SYS_EVE_CHOCOLATE08 3750000
II_GEN_FOO_PIL_GOLD 1870000
II_SYS_SYS_EVE_CORN01 1000000
II_SYS_SYS_EVE_CHRISTMASCAKE01 6120000
II_SYS_SYS_EVE_GINGERBRADE01 6120000
II_SYS_SYS_EVE_OCTOPUS01 4080000
II_CHR_FOO_COO_GRILLEDEEL 2040000
II_SYS_SYS_EVE_POWERSCROLL01 820000
II_SYS_SYS_EVE_CHRISTMASVANILLA01 410000
II_SYS_SYS_SCR_PET_LIFE 270000
II_SYS_SYS_SCR_CLOUDBOX 340000
II_SYS_SYS_EVE_COMMERGIFTBOX56 190000
II_SYS_SYS_EVE_FLOWERPOT05 200000
II_ARM_S_CLO_CLO_LEGEND01 30000
}
// pet.inc
Pet_LevelupAvail // ·¹º§¾÷¿¡ ÀÇÇÑ ´É·ÂÄ¡ »ó½Â È®·ü
{
// 1 2 3 4 5 6 7 8 9
10000 0 0 0 0 0 0 0 0
0 0 10000 0 0 0 0 0 0
0 0 0 0 10000 0 0 0 0
0 0 0 0 0 0 10000 0 0
0 0 0 0 0 0 0 0 10000
}
Pet_AddLifeProbability // ¼ö¸í ȸº¹¾× È®·ü // Ãß°¡ µÉ °æ¿ì ÇÕÀÌ 100ÀÌ µÇµµ·Ï È®Àå
{
0 // +1
0 // +2
0 // +3
0 // +4
100 // +5
}
{
10000 // 0 - 1
10000 // 1 - 2
10000 // 2 - 3
10000 // 3 - 4
10000 // 4 - 5
10000 // 5 - 6
10000 // 6 - 7
10000 // 7 - 8
10000 // 8 - 9
10000 // 9 - 10
10000 // 10 - 11
10000 // 11 - 12
10000 // 12 - 13
10000 // 13 - 14
10000 // 14 - 15
10000 // 15 - 16
10000 // 16 - 17
10000 // 17 - 18
10000 // 18 - 19
10000 // 19 - 20
}
Collecting_Enchant
{
1000 // 0
1000 // 1
1000 // 2
1000 // 3
1000 // 4
}
Collecting_Item
{
II_CHIP_DONATE 144120000
II_GEN_FOO_COO_DDUKGUKHOT 98010000
II_SYS_SYS_EVE_FUN01 98040000
II_SYS_SYS_EVE_FOR01 98040000
II_SYS_SYS_EVE_FLY01 98040000
II_GEN_FOO_PIL_SINBI 29970000
II_SYS_SYS_EVE_BALLOON004 23970000
II_SYS_SYS_SCR_BLESSEDNESS02 22235000
II_SYS_SYS_EVE_BALLOON003 14985000
II_SYS_SYS_EVE_SALT01 10210000
II_GEN_POT_MASTER_ARC 7490000
II_SYS_SYS_EVE_KAWIBAWIBO 7250000
II_GEN_POT_MASTER_WAR 6680000
II_SYS_SYS_EVE_CHOCOLATE08 3750000
II_GEN_FOO_PIL_GOLD 1870000
II_SYS_SYS_EVE_CORN01 1000000
II_SYS_SYS_EVE_CHRISTMASCAKE01 6120000
II_SYS_SYS_EVE_GINGERBRADE01 6120000
II_SYS_SYS_EVE_OCTOPUS01 4080000
II_CHR_FOO_COO_GRILLEDEEL 2040000
II_SYS_SYS_EVE_POWERSCROLL01 820000
II_SYS_SYS_EVE_CHRISTMASVANILLA01 410000
II_SYS_SYS_SCR_PET_LIFE 270000
II_SYS_SYS_SCR_CLOUDBOX 340000
II_SYS_SYS_EVE_COMMERGIFTBOX56 190000
II_SYS_SYS_EVE_FLOWERPOT05 200000
II_ARM_S_CLO_CLO_LEGEND01 30000
}
// pet.inc
Pet_LevelupAvail // ·¹º§¾÷¿¡ ÀÇÇÑ ´É·ÂÄ¡ »ó½Â È®·ü
{
// 1 2 3 4 5 6 7 8 9
10000 0 0 0 0 0 0 0 0
0 0 10000 0 0 0 0 0 0
0 0 0 0 10000 0 0 0 0
0 0 0 0 0 0 10000 0 0
0 0 0 0 0 0 0 0 10000
}
Pet_AddLifeProbability // ¼ö¸í ȸº¹¾× È®·ü // Ãß°¡ µÉ °æ¿ì ÇÕÀÌ 100ÀÌ µÇµµ·Ï È®Àå
{
0 // +1
0 // +2
0 // +3
0 // +4
100 // +5
}