well this is my quest what should i do ?
quest forked_road begin
state start begin
when login with pc.level >= 50 and game.get_event_flag("threeway_war") == 1 and game.get_event_flag("threeway_war_open_gate"..pc.e mpire) == 1 and forked.isforkedmapindex( pc.get_map_index() ) == false begin
q.set_icon("scroll_open_blue.tga")
send_letter("*Nation War")
local v=find_npc_by_vnum(10999+(pc.empire*2))
if v!=0 then
target.vid("__TARGET__", v, "Nation War")
end
end
when info or button begin
addimage(20, 12, "nationwar.tga")
say("")
say("")
say("")
say_title("")
----"1234567890123456789012345678901234567890123456789 01234567890"|
say("A cave was found which seems to connect the three kingdoms.")
say("But during the exploration, a terrible fight ensued. All men")
say("and women of age must equip their fighting gear and report")
say("at the Archer Guardian in your town to help out.")
say("")
end
when login with forked.isforkedmapindex( pc.get_map_index() ) == true begin
if game.get_event_flag("threeway_war") == 0 then
warp_to_village()
else
local noticeShow = false
if forked.is_registered_user() == false then
forked.register_user()
forked.setdeadcount()
pc.remove_item(50089)
noticeShow = true
end
if forked.getdeadcount() <= 0 then
warp_to_village()
elseif true == noticeShow then
if forked.issungzimapindex( pc.get_map_index() ) == true then
say( locale.forked_condition2 )
say( locale.NOTICE_COLOR..locale.forked_rule_sungzi )
else
say( locale.forked_condition )
say( locale.NOTICE_COLOR..locale.forked_rule )
say_item_vnum(50089)
end
end
end
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
if game.get_event_flag("threeway_war") == 0 then
say(locale.forked_man_say_cant)
say("")
else
say(locale.forked_man_say)
local s = select(locale.forked_enter,locale.forked_no_enter)
if s == 1 then
local limit = math.min(game.get_event_flag("threeway_war_level") , 50)
if pc.get_level() < limit then
say("In order to join Nation War, your level must be over "..limit.."")
return
end
local canJoin = false
if (pc.getempire() == 1 and game.get_event_flag("threeway_war_open_gate1" ) != 0) or
(pc.getempire() == 2 and game.get_event_flag("threeway_war_open_gate2" ) != 0) or
(pc.getempire() == 3 and game.get_event_flag("threeway_war_open_gate3" ) != 0) then
canJoin = true
else
say( locale.forked_man_say_you_cant2 )
end
if true == canJoin then
pc.warp( forked.get_pass_start_pos() )
else ----"1234567890123456789012345678901234567890123456789 0"|
say("You cannot join Nation War after the gate to the")
say("Sanctuary has been opened.")
say("")
say("Pray for our kingdom to conquer Holy land!!")
end
end
end
end
when 1306.kill with forked.isforkedmapindex(pc.get_map_index()) == true begin
game.drop_item(50089, 1)
----"1234567890123456789012345678901234567890123456789 0"|
say("If the Ancient Gate is opened with the Seal, all")
say("the players will be teleported into the Sanctuary.")
say("")
end
when 1902.kill with forked.issungzimapindex(pc.get_map_index()) == true begin
if 0 == game.get_event_flag("threeway_war") then
return
end
local remainBossCount = game.get_event_flag("threeway_war_boss_count") - 1
game.set_event_flag("threeway_war_boss_count", remainBossCount)
if remainBossCount > 1 then
return
end
game.set_event_flag("threeway_war", 0)
notice_all("The winner of the Nation War is "..locale.empire_names[pc.get_empire()])
warp_all_to_village(forked.getsungzimapindex(), 30)
warp_all_to_village(forked.getpassmapindexbyempire (1), 30)
warp_all_to_village(forked.getpassmapindexbyempire (2), 30)
warp_all_to_village(forked.getpassmapindexbyempire (3), 30)
end
when 20081.take with item.vnum == 50089 begin
say_in_map(pc.get_map_index(), locale.forked_open_gate)
npc.purge()
item.remove()
forked.initkillcount()
if pc.getempire() == 1 then
game.set_event_flag("threeway_war_open_gate1", 0)
notice_all(locale.empire_names[1].." empire enters the Sanctuary." )
elseif pc.getempire() == 2 then
game.set_event_flag("threeway_war_open_gate2", 0)
notice_all(locale.empire_names[2].." empire enters the Sanctuary." )
elseif pc.getempire() == 3 then
game.set_event_flag("threeway_war_open_gate3", 0)
notice_all(locale.empire_names[3].." empire enters the Sanctuary." )
else
say(locale.forked_man_say_you_cant2 )
end
local x, y = forked.get_sungzi_start_pos()
forked.warp_all_in_map( pc.get_map_index(), forked.getsungzimapindex(), x, y, 10)
end
when 11001.chat."GM: Nation War" or 11003.chat."GM: Nation War" or 11005.chat."GM: Nation War" with pc.is_gm() begin
say_title("Nation War:")
say("")
say_reward("IMPORTANT: only start this event from ch99")
say("")
local s = select( "Start the Nation War" , "End the Nation War" , "Cancel");
if s == 1 then
-- 기존에 있던 몹을 모두 죽인다
forked.purge_all_monsters()
-- 초기화
forked.initforked()
-- 시작 플래그 설정
game.set_event_flag("threeway_war", 1)
-- 삼거리 전투 킬 제한 설정
game.set_event_flag("threeway_war_dead_count", 50) -- number of times a player can die
if true == is_test_server() then
game.set_event_flag("threeway_war_kill_count", 5)
else
game.set_event_flag("threeway_war_kill_count", 100) -- Number of kills to pass round
end
game.set_event_flag("threeway_war_boss_count", 5) -- Number of bosses for the winner
-- 삼거리 입구 열고/닫기 설정
game.set_event_flag("threeway_war_open_gate1", 1)
game.set_event_flag("threeway_war_open_gate2", 1)
game.set_event_flag("threeway_war_open_gate3", 1)
say("Nation War has started.")
say("")
wait()
-- 몬스터 새롭게 리젠
regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."regen00.txt" )
regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."npc00.txt" )
regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."regen00.txt" )
regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."npc00.txt" )
regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."regen00.txt" )
regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."npc00.txt" )
notice_all("Nation War has started!")
notice_all("Talk to the Archer Guardian to join. Level 50 is required.")
elseif 2 == s then
game.set_event_flag("threeway_war", 0)
notice_all("Ending Nation War")
forked.purge_all_monsters()
warp_all_to_village(forked.getsungzimapindex(), 1)
warp_all_to_village(forked.getpassmapindexbyempire (1), 1)
warp_all_to_village(forked.getpassmapindexbyempire (2), 1)
warp_all_to_village(forked.getpassmapindexbyempire (3), 1)
end
end
end
end