Bigpoint sale

03/25/2016 16:23 KILLERNUMBER11#1
The company " Bigpoint " was sold for 80 million to the Chinese games company Youzu . The contract will apply from the 1st of April . It should not change anything anyway. The Company Is this a 2009 based games company that is in the field of browser games and mobile games successfully .

Games : Magerealm ( 2015) , Great Emperor ( 2014) , League of Angels (2013 ) , The General ( 2012) , Youth of the Three Kingdoms ( 2014) , Cute Wuxia (2013 ) , Si Da Meng Bu ( 2014) , and more ...
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:mofo::mofo::mofo:
03/27/2016 22:29 Aezrone#2
says alot. Company's do not purchase other company's at the highs of there general market stance. They wait for a drop in there total market value. also explains why the huge increase in purchasable material, and the obvious clear over looking and nill bans. i expect about over a month till we see the motivation bans. ie: gives them picture of no - low - normal - high $ type players. % wise
03/27/2016 23:18 WAR sucks#3
Quote:
Originally Posted by Aezrone View Post
says alot. Company's do not purchase other company's at the highs of there general market stance. They wait for a drop in there total market value. also explains why the huge increase in purchasable material, and the obvious clear over looking and nill bans. i expect about over a month till we see the motivation bans. ie: gives them picture of no - low - normal - high $ type players. % wise
Youzu Interactive acquired one of its major competitors, and in turn has now created a powerhouse in the online gaming industry. BP's revenue is projected to more than double in the next three years. They saw an opportunity to purchase their main competitor for 1/4 of its sale price in 2011, while gaining market share in the EU and US.

You guessing that bans will suddenly spike due to acquisition is based on nothing but your own ideas about how m&a works. In reality, it will likely be business as usual until BP is integrated.
03/28/2016 03:26 Aezrone#4
ya they were smart buy cheap, i was only trying to say eventually the lack of bans will catch up because they expect the game to raise in revenue. good thing.. Asians do everything better then everyone hands down. so im happy ..lol
03/28/2016 05:20 WAR sucks#5
Quote:
Originally Posted by Aezrone View Post
ya they were smart buy cheap, i was only trying to say eventually the lack of bans will catch up because they expect the game to raise in revenue. good thing.. Asians do everything better then everyone hands down. so im happy ..lol
You do realize that China's economy is rubbish right now, correct? They've missed out on some major acquisitions recently(in other sectors obviously) and their purchasing power has fallen significantly. This is by no means a locked win. BP has lost 75% of it's market value in just five years. Their browser games rely on an outdated and soon to be defunct software, yet 90% of their revenue comes from four titles that run on said outdated platform.

My guess is that SF and the other three may have bought a little bit of time, but the end is inevitable. I think a lot of the projected earnings are based on the success of upcoming titles that move away from Java/Flash, and should those titles fail, SF, Dark Orbit, and the other current BP games will come to an end.

As to the lack of bans, the conundrum BP faces is how to sort out pure botters and those who bot but also pay. Hence the long time between when the script was run and when the bans are issued. There is no moral conflict, they are a for profit company whose sole purpose is to make money. They're not doing a good job of that, so they have to think of new revenue streams. Current logic is to introduce new products often, while also allowing the player to upgrade them. They saturated the market with voodoo, doomhammer, and firestorms, so they introduced upgrades. Only a few months later, we can craft up to level 3, whereas it took many months for the initial upgrade. That's not a good sign.

Bottom line, we can hope that the new ownership puts money in to improve server capacity and fix the many mechanics issues. The reality is they won't do so if they see a product bleeding money, which SF currently is. IMO, the writing is on the wall....