[Bug] CA_SkillAdrenaline

12/19/2009 09:21 buFFy!#1
Quote:
CA_SkillAdrenaline 0x405 Parameter = skillslot, returns an integer telling how many points of adrenaline the specified skill has.
I don't think it's a Bug, just a wrong discription.
It doesn't return integer.. it return's float.

Skill uses 4 Adrenaline.
After 1 hit the value is not 1, it's 25

100 / 4 = 25 ;)
12/19/2009 09:48 Gabba2#2
Quote:
Originally Posted by u-coRe View Post
I don't think it's a Bug, just a wrong discription.
It doesn't return integer.. it return's float.

Skill uses 4 Adrenaline.
After 1 hit the value is not 1, it's 25

100 / 4 = 25 ;)
Warum sollte 25 Float sein? Oder wie meinst du das? Der returnte Datentyp sollte long sein.
12/19/2009 10:15 Xereon#3
Quote:
Originally Posted by Gabba2 View Post
Warum sollte 25 Float sein? Oder wie meinst du das? Der returnte Datentyp sollte long sein.
0.25 als int 25 ;)
12/19/2009 10:51 SuneC#4
You sir, have the wrong understanding of the Adrenaline concept :) The documentation is right, it is an integer.

[Only registered and activated users can see links. Click Here To Register...] describes how adrenaline works:
Adrenaline is in points. When you strike an enemy, you gain 25 points. You also gain adrenaline when being hit by the enemy yourself, this is only a few points though, not strikes (25 points).

Not all skills follow the (25 * strikes) rule though, so you may have to manually check the adrenaline of a skill, when it is fully charged to know its "max adrenaline".
12/19/2009 14:13 buFFy!#5
Ok..you're right :P