Skilldata_xxx_enc | Crashing my Client | I Think it's have been encrypted

02/23/2016 04:12 EdwardTeach+-#1
Hello guys, devs! today i was trying to add new mastery tab and some new skills into this tab like GM , VIP Skills mastery whatever,

i am using rival db, i added db side successfully without any problems

but media side, i added the "skilleffect" - "skillgroup" - "skillmasterydata" successfully

but everytime imma trying to add "skilldata_xxx_enc" i using "SRODecrypt"

i decrypt it and afterwards i add the lines and encrypt it again, and import

and enter the username&password in game and click start on character = getting instant crash!

if i removed the "skilldata_xxx_enc" lines and import again, game work perfect

i don't know what is the problem i tried to add only 2 lines still same problem

-

i checked maybe the owner of db make kind of security of his db using other "skilldata_xxx_enc" not the last 4500 one, no sense still same problem

i don't know what's wrong

the "skilldata_xxx_enc" not even reading the line, because there is missing " .ddj in "Particles" but no error shown when open " SRO_Client"


hope anyone can help me with that course skilldata_xxx_enc,
02/23/2016 08:37 blapanda#2
Try it without the skilleffects. That is usually the most common issue. When an effect isn't passable with the skill itself, it will simply crash on caching (loading ingame). That is a usual "protection" of joymax's coding (while a simply fat "missing/wrong effect"-mark would have been the best, like in other games).

Just remove the skill effect lines, get ingame, and use dem skills. If they do their damage/debuff/etc, it is literally the effect causing the crash.
Otherwise, if you are still crashing, it be more likely about wrong parameters, and since you added those skills to the existing mastery tabs, there is no need going deeper into the real new mastery creation stuff.
02/23/2016 13:58 EdwardTeach+-#3
Quote:
Originally Posted by blapanda View Post
Try it without the skilleffects. That is usually the most common issue. When an effect isn't passable with the skill itself, it will simply crash on caching (loading ingame). That is a usual "protection" of joymax's coding (while a simply fat "missing/wrong effect"-mark would have been the best, like in other games).

Just remove the skill effect lines, get ingame, and use dem skills. If they do their damage/debuff/etc, it is literally the effect causing the crash.
Otherwise, if you are still crashing, it be more likely about wrong parameters, and since you added those skills to the existing mastery tabs, there is no need going deeper into the real new mastery creation stuff.
well, i think problem is from skilldata_xxx_enc,

because there is missing ,ddj and no warnings going on while sro_client loading..

PUMP.
02/23/2016 21:28 blapanda#4
You haven't tried it.
Straight into "but this is the issue" without comprehending the suggestion of others.
Well, keep cycling around, until you give up. I know what I am doing at least:

06/09/2016 20:39 EdwardTeach+-#5
solved.
06/09/2016 21:01 Spidy.#6
Quote:
Originally Posted by 哈野浅哈 View Post
solved.
#Closed