Finding real X,Y,Z position in CE?

12/17/2009 21:49 rawrgodzilla#1
Wondering how I can find the real X,Y,Z position of my toon using CE. I could use Elverion's Bot to find the X,Y position (though somewhat time consuming), but don't know how to find Z position. Anyone have any idea?
12/18/2009 01:03 elverion#2
Actually, my bot makes use of X and Z, not Y. Y is irrelevant for the most part due to the character only really moving in a 2D plane (the X,Z plane).

As taken from addresses.lua:
Code:
	pawnX_offset = 0x2C,
	pawnY_offset = 0x30,
	pawnZ_offset = 0x34,
All you really need to find is the address of the X address, and you'll know that Y is +4 bytes, and Z +8 bytes from it. Follow this pointer chain:
Player X: (0x917328 + 0x58C) + 0x2C
12/18/2009 05:44 rawrgodzilla#3
Thanks Elverion! You're the man and your bot is amazing! :D

Thought I'd try finding Wallclimb and NoFall with X,Y,Z positions, but I realized I have no clue what I'm doing. :P Well, these may come in handy later. Thank you again!