Quote:
Originally Posted by smokiedaclown
ya i was but about 4hrs ago i downloaded one that had all checksums removed and trade/knight system for up 2 65kstars..tried to use it few mins ago and now i dont leave the login page and it says connection to server intterupted please login again or sumthing to that extent im soo lost now lol.
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try restarting ur whole server if its working before then it should work now with a fast restart
also give the syslog folder a check in ur game server for this file
SZ_SERVER 2009-12-XX and XX would be the day it started acting up should give you some sort of error message like
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:21 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:22 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:22 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:22 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:22 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:22 ERROR: ¡ïASSERT(!"Error action type!")¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameAction.cpp, 1300
09:29:26 Message:
-----------------------------------------------
start server: 2009-12-14 09:24:26
current: 2009-12-14 09:29:21
socket thread: 0(max:0)
world thread: 0(max:0)
map group 0 thread: 1(max:32)[20001]
map group 1 thread: 0(max:0)
map group 2 thread: 0(max:0)
map group 3 thread: 0(max:0)
map group 4 thread: 0(max:0)
debug [0][0][0][0][0]
OnTimer [280] Database [ 0]
-----------------------------
players: 0(max:1)
login: 0/5min, logout: 1/5min
socket bytes: 76/s (pps: 0)
npc socket bytes: 3739/s (pps: 36)
-----------------------------------------------
09:29:30 ERROR: ¡ïCHECKF(x < w && y < h)¡ï in e:\tq_digital\ħÓò\reliable\src\MsgServer\MapGroup Kernel\GameMap.cpp, 2035
09:30:03 Message: SHELL: NPC server broken connect!
this is just a test error that i caused in my game server to show you what the end file would be
its best to go ahead delete the file restart ur game server and give it a test then chekc that file
its alot easier to read that way