[Help] Texture pet lag

02/09/2016 09:05 jjj1991#1
Yesterday i tried to install new pet(not CS) with Frost Hunter/Saphyryan texture. I did alright, but i got lag with texture i can't see frost hunter and his face in pet window(i see only shadow under pet and his nick name). I checked what i did about 3-4 times and did not find something wrong...
What i did wrong? any ideas/fix ideas?:confused:

P.s so sorry for my english...
#Fixed
#Closed
02/09/2016 18:53 ffadloesta#2
1. Check pet models in your client files.
2. In pet.inc have added new pet string?
Quote:
DST_HP_MAX 91 182 364 637 1001 1456 2002 2639 5367 II_PET_UNICORN01 MI_PET_UNICORN01 MI_PET_UNICORN01_1 MI_PET_UNICORN01_2 1675
2. Check mdlDyna in resource
02/09/2016 21:54 jjj1991#3
Quote:
Originally Posted by ffadloesta View Post
1. Check pet models in your client files.
2. In pet.inc have added new pet string?

2. Check mdlDyna in resource
1) I have all model and textures files in resource/client folders.

2) pet.inc:

Quote:
AvailDestParam // 펫 종류 별 능력치 상승 파라미터
{
// 영향 레벨1 레벨2 레벨3 레벨4 레벨5 레벨6 레벨7 레벨8 레벨9 아이템 무버1 무버2 무버3 부화확률
DST_STAT_ALLUP 1 2 4 7 11 16 22 29 37 II_PET_FROST_HUNTER MI_PET_FROST_HUNTER MI_PET_FROST_HUNTER_1 MI_PET_FROST_HUNTER_2 1675
DST_STR 1 2 4 7 11 16 22 29 37 II_PET_WHITETIGER01 MI_PET_WHITETIGER01 MI_PET_WHITETIGER01_1 MI_PET_WHITETIGER01_2 900
DST_STA 1 2 4 7 11 16 22 29 37 II_PET_BARBARYLION01 MI_PET_BARBARYLION01 MI_PET_BARBARYLION01_1 MI_PET_BARBARYLION01_2 1100
DST_DEX 1 2 4 7 11 16 22 29 37 II_PET_RABBIT02 MI_PET_RABBIT02 MI_PET_RABBIT02_1 MI_PET_RABBIT02_2 1300
DST_INT 1 2 4 7 11 16 22 29 37 II_PET_NINEFOX01 MI_PET_NINEFOX01 MI_PET_NINEFOX01_1 MI_PET_NINEFOX01_2 1675
DST_ATKPOWER 5 10 20 35 55 80 110 145 185 II_PET_DRAGON01 MI_PET_DRAGON01 MI_PET_DRAGON01_1 MI_PET_DRAGON01_2 1675
DST_ADJDEF 4 8 16 28 44 64 88 116 148 II_PET_EAGLE01 MI_PET_EAGLE01 MI_PET_EAGLE01_1 MI_PET_EAGLE01_2 1675
DST_HP_MAX 91 182 364 637 1001 1456 2002 2639 3367 II_PET_UNICORN01 MI_PET_UNICORN01 MI_PET_UNICORN01_1 MI_PET_UNICORN01_2 1675
}
3) mdlDyna.inc(part1)
Quote:
"GenMatSuitbox" II_PET_FROST_HUNTER MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1
mdlDyna.inc(part2)
Quote:
FrostHunter MI_PET_FROST_HUNTER MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY

// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
mdlDyna.inc(part3)
Quote:
FrostHunter MI_PET_FROST_HUNTER_1 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY

// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
mdlDyna.inc(part4)
Quote:
FrostHunter MI_PET_FROST_HUNTER_2 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY

// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
You see something wrong?:confused: