EP6 Monster.SData

02/04/2016 06:39 [Admin]Slice#1
Does anybody have an EP6 Monster.SData with Map 75 & 76 Mobs fully Working? (Pantassna and Theodores) i have checked quite a few monster.sdata's and every single of them.. have nothing filled out for the monsters in those maps. which means they do not attack you or anything.
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i would really hate to fill out all of these on my own if needed. so if anybody could help me out i would really appreciate it thanks
02/04/2016 15:23 AxelMac#2
is connect to database??
02/04/2016 16:43 andr3y_you96#3
[Only registered and activated users can see links. Click Here To Register...] and go to 5.2 Localised Definition. You need only US client and extract BinarySData\DBMonsterData.SData and you will get all the mobs informations.
02/05/2016 01:52 [Admin]Slice#4
Quote:
Originally Posted by andr3y_you96 View Post
[Only registered and activated users can see links. Click Here To Register...] and go to 5.2 Localised Definition. You need only US client and extract BinarySData\DBMonsterData.SData and you will get all the mobs informations.
thank you, it worked but now i have some problems. for example: in map Kanos Illium the bosses, Lumen,Secreta, etc.. they are error mobs (monkeys) their id is the same but its like its trying to summon a different id. for example. Lumen is 2839, you summon 2838 (2838 ISNT his id) but it spawns him so there's a little bug here.. have any idea?

Edit: seems to be that the monster.sdata that was provided with the new monsters and stuff is bugged, if i use the old monster.sdata but with the new sql data, which means i will have the new attacks and stuff it works and lumen etc is back. but then if i edit monsters i would also have to do it in sql instead of it providing the sql. if you could help that would be gr8 thnx
02/05/2016 06:53 wallerus#5
The wrong ID spawn bug is 99% likely due to missing (deleted) rows in the Monster.SData. The easiest way to remedy this is to open it in .csv (yay for Row Numbers) and match Row numbers with MobID numbers.
02/05/2016 07:04 [Admin]Slice#6
Quote:
Originally Posted by wallerus View Post
The wrong ID spawn bug is 99% likely due to missing (deleted) rows in the Monster.SData. The easiest way to remedy this is to open it in .csv (yay for Row Numbers) and match Row numbers with MobID numbers.
thank you for the reply but it doesnt seem that, that is the problem. i went through all and all the row ids match up with the mobid. if you like i could upload the Monster.csv..[Only registered and activated users can see links. Click Here To Register...]
02/05/2016 07:34 wallerus#7
Check in your database to see if they're the same IDs
02/05/2016 07:43 [Admin]Slice#8
Quote:
Originally Posted by wallerus View Post
Check in your database to see if they're the same IDs
yes they are. this is a very strange bug.
02/05/2016 12:59 andr3y_you96#9
Its most likely as he said. Check if you have all the mobs in database. Maybe Its a missing mob deleted my mistache. Example the row jumps from 100 to 102, the 101 is missing and thats why you get that error.
02/05/2016 13:00 [Admin]Slice#10
Quote:
Originally Posted by andr3y_you96 View Post
Its most likely as he said. Check if you have all the mobs in database. Maybe Its a missing mob deleted my mistache. Example the row jumps from 100 to 102, the 101 is missing and thats why you get that error.
i checked everything. no rows are missing!

if anyone has a monster.sdata with pantassna,theo and cog mobs working with attacks and everything could you upload or something? because this isnt working.