Hey all,
So I've been working on this issue for a few days now and I've had other eyes look into my code and we see nothing wrong. Hoping I can find someone that sees what we're not seeing. This is for 5017.
I am using the 5-17 structure from: [Only registered and activated users can see links. Click Here To Register...]
MY KO Counter doesn't increase at all, whether I'm in XP Mode or not. It stays at zero.
I used this test packet to see if I can get the number to update, here is the packet.
Then I send the packet once the kill has been completed.
The kill counter still remains 0. Is there anything I'm missing?
So I've been working on this issue for a few days now and I've had other eyes look into my code and we see nothing wrong. Hoping I can find someone that sees what we're not seeing. This is for 5017.
I am using the 5-17 structure from: [Only registered and activated users can see links. Click Here To Register...]
MY KO Counter doesn't increase at all, whether I'm in XP Mode or not. It stays at zero.
I used this test packet to see if I can get the number to update, here is the packet.
Then I send the packet once the kill has been completed.
Code:
AttackerClient.Send(TestItemInfo.TestKillInfo(AttackerClient.Entity.UID, Death.X, Death.Y,Death.OpponentUID, 1));