Quote:
Originally Posted by killer2p
you can delete the bottom part of NEW SQL install where it inserts user into database
Please Make sure that you are using linked servers and the databases are properly attached aswelll as please post the rest of the logs
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I'm using the standard file Omega File, and also tried it with many others, almost all, are always the same answer when omega I ran Install_Server, all was well before the command line to try to execute the query "New SQL Installation" mistake was that I wrote as a command line as well as for manual execution. And to remove the 9-line?
Then just added uses.
Here are all the log
PS_DBAGENT__charsave
//PS_DBAGENT__charsave log start (DBAgent01)
//PS_DBAGENT__charsave log start (DBAgent01)
PS_DBAGENT__system
2016-01-23 13:34:15 PS_DBAGENT__system log start (DBAgent01)
2016-01-23 13:34:32 DB gamedata connect error
2016-01-23 13:34:32 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2016-01-23 13:34:32 DBKillCountSave db alloc failed
2016-01-23 13:34:32 SAVE kill count ERROR
2016-01-23 13:34:32 CKeepObeliskMgr::DBSave db alloc failed
2016-01-23 13:34:32 SAVE g_KeepObeliskMgr ERROR
2016-01-23 13:34:32 GuildMgrSave::DBSave db alloc failed
2016-01-23 13:34:32 SAVE g_GuildMgrSave ERROR
2016-01-23 13:34:32 PS_DBAGENT__system log end (DBAgent01)
2016-01-23 13:34:32 3 1 SService::ServiceCtrlDispatcher(): service shutdown
PS_GAME__system
2016-01-23 13:34:16 PS_GAME__system log start (Game254) [KR]
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/sorp1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/croco1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/croco2
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Troll1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Spink1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/GoldenPig
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Sorp3
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/SorpNamed1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/SorpNamed2
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Sorp2
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/CrocoNamed1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/CrocoNamed2
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/CrocoNamed3
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/OrcNamed1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/OrcNamed2
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/OrcNamed3
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/TrollNamed1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/HellTouthNamed1
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Deinos
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Parridalis
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Alcarian
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/ZinAlcaria
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Belizabeth
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Kirhiross
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/CrypticOne
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Haruhion
2016-01-23 13:34:16 Loaded Behavior In Factory : data/ai/Freezing
22016-01-23 13:34:34 DB gamedef connect error
2016-01-23 13:34:34 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2016-01-23 13:34:34 Call save all waiting...
2016-01-23 13:34:34 Call save all failed dbagent disconnected(user count = 0)...
2016-01-23 13:34:34 server shutdown Connection INFO : T=000:00:00:000, NumC=0,CMin=0,CMax=0,CAvg=0.00, CAva=0,CReq=0,CCnt=0,DCCnt=0, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=0,RBS=0,RBSC=0,SBT=0,SBS=0,SBSC=0
2016-01-23 13:34:34 PS_GAME__system log end (Game254)
2016-01-23 13:34:34 3 1 SService::ServiceCtrlDispatcher(): service shutdown
iceCtrlDispatcher(): service shutdown
PS_GAMELOG__system
2016-01-23 13:34:15 PS_GAMELOG__system log start (GameLog01)
2016-01-23 13:34:32 DB gamelog connect error
2016-01-23 13:34:32 init db error
2016-01-23 13:34:32 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2016-01-23 13:34:32 PS_GAMELOG__system log end (GameLog01)
2016-01-23 13:34:32 3 1 SService::ServiceCtrlDispatcher(): service shutdown
PS_LOGIN__system
2016-01-23 13:34:16 PS_LOGIN__system log start (Login01)
2016-01-23 13:34:33 DB userdata connect error, id=Shaiya, pass=Shaiya123
2016-01-23 13:34:33 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2016-01-23 13:34:33 PS_LOGIN__system log end (Login01)
2016-01-23 13:34:33 3 1 SService::ServiceCtrlDispatcher(): service shutdown
PS_SESSION__system
2016-01-23 13:34:15 PS_SESSION__system log start (Session)
2016-01-23 13:34:16 userlog connect failed
2016-01-23 13:34:16 initserver() failed
2016-01-23 13:34:16 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2016-01-23 13:34:16 PS_SESSION__system log end (Session)
2016-01-23 13:34:16 3 1 SService::ServiceCtrlDispatcher(): service shutdown
PS_USERLOG__system
2016-01-23 13:34:15 PS_USERLOG__system log start (UserLog)
2016-01-23 13:34:32 DB userlog connect error, Server=127.0.0.1, DBName=PS_UserData, User=Shaiya, Pass=Shaiya123
2016-01-23 13:34:32 3 1 SService::ServiceCtrlDispatcher(): m_pService->Init()
2016-01-23 13:34:32 PS_USERLOG__system log end (UserLog)
2016-01-23 13:34:32 3 1 SService::ServiceCtrlDispatcher(): service shutdown
I understand that I have the server can not connect to the database, but I have to correct that just did, and probably in the wrong direction.