(FAGNET Emulator-Resources) Taser,crow, guillotine,card gun effects, and more

01/18/2016 16:01 Ghabrielrnr#1
Hello, excuse my English , I leave a pack of models of weapons for the beta client.
Ayaya rifle
Card gun (sound, image, effects)
crow
crystal sword
dragonade
guillotine
knight smash rile
lucifer
puppy
smg fish
smg kid
sword kid
taser

and Bloody dagger (Weapon_Type no work), shortgun(Weapon_Type no work), sigma blade(Weapon_Type no work), vital shock(Weapon_Type no work)
These require add the weapons_type lua files and actions , which do not take much time.

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01/18/2016 17:25 BorutoVX#2
I don't quite understand the whole meaning, and what you mean with Client Beta
01/18/2016 18:51 vitamins79#3
Not Work
01/18/2016 19:13 Nexiero#4
is there a tut for that?
01/19/2016 07:04 Ghabrielrnr#5
Quote:
Originally Posted by BorutoVX View Post
I don't quite understand the whole meaning, and what you mean with Client Beta
Is for Private Servers emulate in fagnet (this use beta client patch 9 and not support the new models of weapons)

Quote:
Originally Posted by Nexiero View Post
is there a tut for that?

01/21/2016 12:45 kmk1234kmk#6
Can you release weapon type files for spy dagger and such? I don't understand how weapon type system works tho...
01/22/2016 22:13 chasert#7
good job. am using it XD, was looking for this for a while now
01/26/2016 23:07 Ghabrielrnr#8
Quote:
Originally Posted by kmk1234kmk View Post
Can you release weapon type files for spy dagger and such? I don't understand how weapon type system works tho...
I do not know how to make these modifications, do not quite understand the language of .lua files

the files you need to add or modify Type_weapons are:
actorstates_gameplay.lua
actorstates_constants.lua
actorstates_reloadstates.lua
actorstates_runstates.lua
actorstates_swordatkstates.lua
actorstates_useweapon1states.lua
actorstates_useweapon2states.lua
attackattribindexer.lua
previewactoranimsetting.lua