in and c_info packets

01/17/2016 22:20 szymek111#1
Can someone explain to me what parameters this packets have ?
01/17/2016 23:12 mehdy11#2
(for player)
in 1 name - id x y direction gm gender hair_style hair_color job eq_info hpInPercent mpInPercent rest haveGroup 4 element 0 fairy_id 0 morph weaponUpgradeRarity armorUpgradeRarity family_id family_name reputation_ico 0 sp_upgrade 0 sp_wings level family_level winMasterArena admirationPoints size*

c_info name - inGroup family_id family_name char_id gm gender hairStyle hairColor job reputation_ico admiration_point morph 0 family_level sp_upgrade sp_wings win_master_arena

*size: Size of character(base:10).
02/24/2016 12:31 szymek111#3
Mehdy do you have parameters for in 2 packets too ? Cause i have only those :

in 2 <vnum> <npc_id> <x> <y> <direction> <hp % > <mp % > <dialogid>
<fraction (?) 3 - angel 4 - demon> <1 - orange mark 0 - nothing> <?>
<2 -falling from upper center of the screen (?)> <?>
<1 - not visible 0 - visible (?)>
<?> <-> <?> <?> <?> <?> <?> <?> <also an effect>
<also an effect 6 - level up 9 - rock >
<spawn effect like skill effect such as wk buff>
03/15/2016 07:14 szymek111#4
Refresh
03/29/2016 18:29 sinfona123#5
can someone help me and explain what this thing does


ct 1 624082 3 1980 -1 -1 200
su 1 624082 3 1980 200 6 13 205 0 0 1 28 23 0 0

624082 User iD
1980 enemy ID

ty for the help
03/29/2016 20:47 WalrossGreat#6
a "su" is a packet that you recv when someone got hit, for example when mob(1980) got hit by you(624082), and there he got 23 dmg
03/29/2016 21:31 szymek111#7
Quote:
Originally Posted by WalrossGreat View Post
a "su" is a packet that you recv when someone got hit, for example when mob(1980) got hit by you(624082), and there he got 23 dmg
Wow you gave him so much information about parameters...
03/29/2016 22:06 WalrossGreat#8
Well my bad, so:
su <the attacker type> <the attacker id> <the target type> <the target id> <the attacker skill type> <the attacker animation(?)> <animation type> <how the attack looks on target> <?> <?> <isn't the shoot the on which killed the target> <how much hp the target just has (%)> <the dmg> <did the skill miss> <dmg color>