i wan help my source when use the horse you can attack with you in horse
and toxic fog with you on horse how i make it like real conquer
and toxic fog with you on horse how i make it like real conquer
Here's my Shuriken Code and it works perfectly.Quote:
I tried stopping the shuriken vortex on horse so the char would dismount etc but meh still vortexes on horse lol.
case ExtraEffect.ShurikenVortex:
{
if (C.StatEff.Contains(StatusEffectEn.Ride))
{
C.StatEff.Remove(StatusEffectEn.Ride);
}
Buff B = new Buff();
B.Eff = Info.ExtraEff;
B.Lasts = Info.EffectLasts;
B.Value = Info.EffectValue;
B.Started = DateTime.Now;
B.StEff = StatusEffectEn.ShurikenVortex;
C.AddBuff(B);
C.VortexOn = true;
C.LastVortexAttk = DateTime.Now;
break;
}
Quote:
Just looking over my source and I thought I had something like that in it before but seems I obviously either did and not saved it or I hadn`t put it in lol, I think I did not save it before and lost loads of stuff but managed to replace most of it including slingers again rofl. Talking of which I am going to recheck my marriage again to make sure it has not put that stupid line back in again :) Can`t for the life of me remember where I sorted market selling out but I am sure I will find it again either under character or personal shop lol
Quote:
ROFL I bet that`s what it was I used a norm char when I tried it and didn`t realise the [PM] and [GM] can not sell lmao. They can trade but not sell in market I never actually knew that >.< Thank you that has helped me a lot :) And that will also explain why I could not remember messing with market in the first place lol
can u give the locanion of this code ? i can;t find it anywhere?Quote:
PHP Code:
case ExtraEffect.ShurikenVortex:
{
if (C.StatEff.Contains(StatusEffectEn.Ride))
{
C.StatEff.Remove(StatusEffectEn.Ride);
}
Buff B = new Buff();
B.Eff = Info.ExtraEff;
B.Lasts = Info.EffectLasts;
B.Value = Info.EffectValue;
B.Started = DateTime.Now;
B.StEff = StatusEffectEn.ShurikenVortex;
C.AddBuff(B);
C.VortexOn = true;
C.LastVortexAttk = DateTime.Now;
break;
}