I haven't played PS in a while but I believe it uses Alpha Blending Values between 0 and 255 in Hex that would be 00 to FF. If you can watch Memory locations you can see these values change 0 being invisible and 255 being totally visible.
One way to find these values and their changes would be to change into a Cloaker without going invisible and record all the FF values then become invisible and search for all the values that now have become 00. Then search for what codes change them and work on forcing the values always to stay visible.
Sorry I don't have any code but the idea of how to do it I wanted to convey.
BTW this method would allow you to even see out of an AMS Cloak Bubble as though it wasn't there. Rather than using the method that changes Alpha Blending in Dirrect X which leaves you unable to see through BFR Shields and Glass.