Will a New Version Save a Struggling Game?

12/11/2009 08:36 NPCx#1
I'm not concerned with KOEI, Blizzard, Ubisoft, EA or Square's products, they sell good and will become better in the future. This time let's take Conquer Online for example.

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I come, I see, I conquer

Successfully launched in 2003, Conquer Online, with its well-designed system of PvP, acceptable graphics and gameplay, has charmed thousands of gamers across the world. Its F2P game style had attracted many players' eyes, especially MMO fans. If you ask a veteran CO player about that time, they would likely refer to it as the "good old days".

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In the good old days when we were young, lol

My friend has a good saying about it: Ready, aim and fire! Rain petals accompanied by swords falling from the sky or a trail of energy that stretched across the floor were powerful weapons in the hands of a skilled player. Honestly speaking, compared with World of Warcraft and Aion, the engine running Conquer Online might be a bit oudated, but it is a PvP MMORPG, and the designers were smart enough to establish a game balancing PK system. Everything served Conquer Online's gameplay well.

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Death and ghosts, the iron code of PK

But when balance is lost due to a designer's mistakes, there leaves only complaints. If you visit the Guild Area or PK Arena during the days, much of the time you do not see any movement; the Nobility Rank consumes a lot of money from the server, increasing the price of various items; some skills are obsolete in PvP, and I'm curious about why they were designed; the last, which considered to be a vitally important element that forces many veteran to leave is, you can become am invincible player in a matter of days by paying lots of money.

Well, I am not saying that the new Conquer Online is valueless, the horses and some stuff are cool. But I'm one of those players that liked it better when conquer didn't have those things.

That's why the new Classic CO makes me feel that Conquer Online will have its revival. The most important fact is that Battle Power and Talismans, as well as the cash shop have all been removed. Battle Power was the key for anyone to become a winner in any PK field. Its removal proves that you won't be forced to get into the cash shop and purchase something just to be competitive in PvP.

Take Classic Liberty server for example. All people here are equal now. Everyone is working for what they have, no big spenders destroying game balance with cash. There are no idiots running around who have spent tons of money PKing everyone in their eyes that they know (by checking Battle Power) is much weaker than them. Now the server is full of players reliving the good old days.

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An idiot makes the world full of ghosts, holy shit!

I'll show you guys the real battle that they are looking forward to in the following.

An archer can take out pretty much anything but a warrior with ease. But the warrior or a Tao can be the demise of that archer. A Tao is the answer to Trojans. Without all those plus ears the Tao has his way with them. The warrior has good defense as designed from the start. His shield provides extra defense from archers and Taos. You work more as a team with your friends or guild mates to take out your enemies. Each class has his own distinct purpose in the fight.

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All classes players in Conquer Online

All the above are my personal opinions, lol. As I have no idea what will be in the future. There also exist many players who consider the new Classic Conquer Online as not enough of a change, including some Conquer veterans.

There are 9 questions in total that do not have definite answers and make veterans hesitant to rejoin. I'm trying to catch new things as they come to keep every guest here in touch with news. Maybe the answer will appear in my next article. God knows. xD. Oh, and I sincerely believe that this applies not only to Conquer Online, some are also challenges to all MMORPGs.

Will more servers be actually implemented?

Will the designer actually listen to players' opinions?

Will they act according to player's need?

Will new things like cash shop coming out?

Will there be new bots and botters?

Will patches be available for all servers without any conflicts?

Will more old players or teammates come back to share this game?

Will a new engine come out to improve its gameplay in the future?

Will the players be happy then?

Generally speaking, the new edition of Conquer Online will have a positive effect on Conquer Online's marketing. That's my point. The rest is up to you guys. Not only Conquer Online, if you are not a Conquer player, you can talk about games you are playing that have made a big change. Will these changes benefit your games or not?
12/11/2009 15:38 Hiyoal#2
Did you make this or copy it from somewhere? It seems like it is copied...
If it is, give credit and a backlink.

Hiyoal
12/11/2009 16:01 Korvacs#3
Well Netdragon have struck a few deals in the last few years, the new Unreal engine for example, they have bought that, they are working with EA to produce Ultima online.

I doubt they will invest much more in the game though, Conquer would need a total redesign for them to use a drastically different engine, i cant see it happening >_>
12/12/2009 08:23 bob122#4
Conquer online is one of the most played online games ON EARTH. So don't think for a moment that the company is struggling.
All the new bullshit stuffed everything up. I WANT THE GOOD OLD DAYS!
Back in a time when rbs were like gods....

Will more servers be actually implemented?
Duh

Will the designer actually listen to players' opinions?
No, their useless tards.

Will they act according to player's need?
Have they ever?

Will there be new bots and botters?

Your on a botting dedicated site.

Will more old players or teammates come back to share this game?
I hope so

Will the players be happy then?
HIGHLY doubt it

Thanx for ur opinion. interesting read
12/12/2009 08:39 Huseby#5
TQ will survive, like korv said they have made lots of deals lately, not just with EA but Disney and Ubisoft(i think) tho, i talked to a gm and from what he said TQ has huge plans in the future. after all there one of the leading Chinese MMORPG game makers.
12/14/2009 03:56 WaRpEd#6
lmao I totally agree with what Bob122 said. It was a good read. And even with this new 'Classic CO' I miss the actual good ol' days startin out on Dragon where Reborns were scarce, and this +6,7,8,9 shit... completely unheard of lol. TQ did a great job of destroying a good game bit by bit with all of their updates. Still... they need to cut the shit and give all the old players what they really want.. legit Conquer 1.0. No fuckin CPs making cash currency completely useless, none of these stupid updates to the good old game. DBs used to be anywhere from 50-100mil way back. now they're like 4mil... If all they'd certainly improve their image if they actually started listening to what players wanted instead of chasing after $ every chance they got and would most likely increase their profits in the long run. All the players that remained loyal either all the way through til now or even for a few years until they ruined the game deserve it. They can call it a different name and says its a brand new game coming out for all I care but they need to legit bring back CO 1.0 before all the garbage.
12/14/2009 16:55 SaM.ThE.MaN#7
Yo,
Ugh good old days(where did it all go),
Sammy
12/18/2009 08:12 NPCx#8
Well, nice talk. As far as I know, the classic CO servers runs well. I think TQ will open more servers in the upcoming years. Let's wait and see.
12/19/2009 15:05 joek#9
Its just the same old story with the same chit and different buckets,
yes the game had a different atmosphere in the old days but I think that was mostly due to the ppl that played back then,
the tard factor has gone way up nowadays and the game now actually encourages that.
But personally I think going back to the v1 system wont fix it, its all too late and the chickens have flown the coop.

As a long time player I only play from time to time now for a bit of a giggle and to give it the hacking it so thoroughly deserves,
after all we all have our own ways of getting back our pound of salt.