pls some one to make release for love stone !! i need fast
#region LoveStone
case 390:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello my friend! What I can do for you?"));
GC.AddSend(Packets.NPCLink("I wanna get married.", 1));
GC.AddSend(Packets.NPCLink("I want double exp time.", 2));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.AddSend(Packets.NPCSay("Are you sure?"));
GC.AddSend(Packets.NPCLink("Yes!", 3));
GC.AddSend(Packets.NPCLink("Let me think.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 3)
{
GC.AddSend(Packets.NPCSay("Okay then... Get the flower and click in your love to marry."));
GC.AddSend(Packets.NPCLink("Okay", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 1067, 0, 0, 116));
}
else if (Control == 2)
{
if (GC.MyChar.BlessingLasts >= 1)
{
GC.AddSend(Packets.NPCSay("There you now have one hour's double exp time"));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.MyChar.DoubleExp = true;
GC.MyChar.DoubleExpLeft = 3600;
GC.MyChar.MyClient.AddSend(Packets.Status(GC.MyChar.EntityID, Status.DoubleExpTime, (ulong)GC.MyChar.DoubleExpLeft));
}
else
{
GC.AddSend(Packets.NPCSay("You're not blessed by a PrayingStone."));
GC.AddSend(Packets.NPCLink("Damn", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
ive pasted this into my compiler and compiled it, I also had to make the lovestone npc and put it into the correct position..so why isnt it talking to me? "Hi, I dont do anything yet my ID is 1600"Quote:
Here is my LoveStone code.
Works 100%
Code:#region LoveStone case 390: { if (Control == 0) { GC.AddSend(Packets.NPCSay("Hello my friend! What I can do for you?")); GC.AddSend(Packets.NPCLink("I wanna get married.", 1)); GC.AddSend(Packets.NPCLink("I want double exp time.", 2)); GC.AddSend(Packets.NPCLink("Just passing by.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 1) { GC.AddSend(Packets.NPCSay("Are you sure?")); GC.AddSend(Packets.NPCLink("Yes!", 3)); GC.AddSend(Packets.NPCLink("Let me think.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 3) { GC.AddSend(Packets.NPCSay("Okay then... Get the flower and click in your love to marry.")); GC.AddSend(Packets.NPCLink("Okay", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 1067, 0, 0, 116)); } else if (Control == 2) { if (GC.MyChar.BlessingLasts >= 1) { GC.AddSend(Packets.NPCSay("There you now have one hour's double exp time")); GC.AddSend(Packets.NPCLink("Thanks", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); GC.MyChar.DoubleExp = true; GC.MyChar.DoubleExpLeft = 3600; GC.MyChar.MyClient.AddSend(Packets.Status(GC.MyChar.EntityID, Status.DoubleExpTime, (ulong)GC.MyChar.DoubleExpLeft)); } else { GC.AddSend(Packets.NPCSay("You're not blessed by a PrayingStone.")); GC.AddSend(Packets.NPCLink("Damn", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } break; } #endregion
Obvious, change the npc id from 390 to 1600?Quote:
ive pasted this into my compiler and compiled it, I also had to make the lovestone npc and put it into the correct position..so why isnt it talking to me? "Hi, I dont do anything yet my ID is 1600"
what else do i have to do?