RHData

11/27/2015 19:15 radekslu#1
Anyone know what hapend to that decompiler? It boosts values by it self O.o
11/27/2015 19:20 oziel235#2
Not quite understand your question. But I think the answer would be that:
- It does not increase the values. It just adds unnecessary blocks in the archives. It adds the blocks when you convert .xls for .bin... You must remove these blocks, it also happens with .str.
11/27/2015 19:25 radekslu#3
Nah, it just boosts playerexp and dhanexp, only those two columns, it boosts them without changing anything in excell. I just ran it twice on the same file, and after the 2nd time i recompiled it again, then exp changed
11/27/2015 19:30 oziel235#4
Use structures .str/.BT or HexEditor is better
Search the forum there are some threads talking about it.
11/27/2015 19:40 radekslu#5
The point is that by excell changing it is the fastest way, structorian often crashes and by hex editor it takes a long time, ima check if it works fine on windows xp
11/27/2015 19:56 oziel235#6
Struct no have problem, it's like I said:

It just adds unnecessary blocks in the archives. You must remove these blocks and ready! Its Easy
11/28/2015 02:22 Ishtaria#7
It's a known bug when using it with exp.bin. I can't actually remember if it's from bin>xls or xls>bin (as I don't use RHdata for exp.bin) but it adds a x25 multiplier when it converts. It's easy to get around, you just set values that are x25 less than the ones you want.

DeadlyData couldn't be bothered to fix it before he gave his mate Silent the task of coding xlsBin. Silent was a pretty accurate name for him cus every time I tried to message him about the progress he was making I was greeted with silence. He was always fucking stoned!
11/29/2015 16:44 radekslu#8
Yeah i saw it goes x25 and it's on the xls->bin. Is there a way to fix it? I thought if reunpacking it would help but it doesn't.