hmm Don't Flame im kinda learning.. yes i know its a simple npc.. just as i just stated im learning..
Quote:
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("If you pay me one dragonball, I can have your size changed. . "));
GC.AddSend(Packets.NPCLink("Here is a dragonball.", 2));
GC.AddSend(Packets.NPCLink("I have no dragonball.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.InventoryContains(1088000, 1))
{
for (byte i = 0; i < 1; i++)
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088000));
}
{
if (GC.MyChar.Body == 1004)
GC.MyChar.Body -= 1;
else if (GC.MyChar.Body == 1003)
GC.MyChar.Body += 1;
if (GC.MyChar.Body == 2002)
GC.MyChar.Body -= 1;
else if (GC.MyChar.Body == 2001)
GC.MyChar.Body += 1;
Missing somthing here?..=/
}
}
GC.AddSend(Packets.NPCSay("Sorry, you do not have a DragonBall."));
GC.AddSend(Packets.NPCLink("OK, I Know.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
{
break;
}
}
#endregion