There are no public tools to edit conquer map files.
From a glance it looks like MSK files are used to adjust access data for dmaps. There is zero public documentation concerning the file type's structure but it's not encrypted so it shouldn't be THAT difficult to figure out the basics of it.
Opening faction001-03.MSK in a hex editor shows it just to be a bunch of blank bytes followed by a bunch of populated bytes. My guess is it's a similar structure to the DMap files to tell the client how to handle terrain those objects are on/near
EG: Blocking movement through the guild gate
11/10/2015 02:05Spirited#3
There is a public implementation of MSK files. It's contained within the Soul project. I don't have access to my computer at the moment, but you can download the project from this board (Demon Source).
11/10/2015 02:52pro4never#4
Quote:
Originally Posted by Spirited
There is a public implementation of MSK files. It's contained within the Soul project. I don't have access to my computer at the moment, but you can download the project from this board (Demon Source).
Well then I stand corrected :D
11/10/2015 03:30Spirited#5
Quote:
Originally Posted by pro4never
Well then I stand corrected :D
I'll add documentation about it to our wiki tonight.
Edit: Had too much going on. I'll add it some time this week.
11/12/2015 04:28Spirited#6
Here you go. It's not perfect, but this is the information I was able to gather from Soul. [Only registered and activated users can see links. Click Here To Register...]