1. NO PURE ATTACK on anything.
2. No triple-stat items.
3.All boss drops should be made to have decent stats. Ex:
Ahkma Pendant: + 15 Dex, + 100 HP
Ahkma Necklace + 15 Int, + 100 HP
Kaan's Sealed Soul: +15 Vit, + 100 HP
Kaan's Sealed Heart: +15 Vit, + 100 MP
Fierce Necklace: + 15 Str, 100 HP,
Necklace of Fury : 15 Psy, + 100 HP
Necklace of Storm: + 15 Agi, + 100 HP
Black Turpin's Chain: + 10 All Stat, + 100 HP
Brooch of Agony: + 10 All Stat, + 100 MP
Ring of Prodigious Power:
+ 20 Str, + 20 Dex, + 150 HP
Eye of the Blood Lord:
+ 20 Int, Psy, + 150 HP
Flash of the Guardian:
+ 20 Agi, Dex, + 150 HP
Abbot's Prayer Book:
+ 20 Vit, + 150 HP
Pendant of a Belial Knight:
+ 15 All Stat
Insanity of Red Mustache :
+ +20 Str, Dex, Vit
Wrath of Blue Mustache:
+ 20 Agi, Dex, Vit
Cameo of Futility:
+ 20 Int, Psy, Vit
Wings of Solemn Death:
+25 Vit, + 10 All Stats
Aquarius: Could be made to drop a quest item used to get an acc that gives +35x, 15 all stats. X is either Str, Psy, Int, Agi, Dex, or Vit.
Another thing that should be done is raising levels of some mobs. If you're a Savage, Str Dekan, Str Guardian, Defender, or Ranger, etc., you know how hard it was to farm on Xor at level 9x. All of the good spots have too many magic mobs. R5 is the best spot, but there's just sooooo many mages in there it's ridiculous.
Skills:
Templar: Erase should be made to only take away 1-2 buffs, leveling up the skill should only lower the CD.
Reflection: The duration should be heavily reduced. 30s at level 7 is fine.
Vanishment: 30s is too low of a cd. What's the point of stunning an enemy if they can always immediately release from it? On top of this, they still have Reflection. The CD should be at least 120s. It's 180s for everybody else.
Heal, Instant Heal: Less Int should be applied. You can beat a Templar to within an inch of their life, and they can use heal every 4-5s to get back to full health. That's ridiculous. A Full-Int Templar should only be able to restore about 50% of their HP max with level 5-6 Heal.
Dhans:
Silence: The duration and or CD need to be nerfed. It's bad enough that they can almost always get the jump on you, but if they fuck up they can get a 2nd, or even 3rd chance.
Confusion Pouch: Roha's Blessing should be made to defend against this.
Mortal Rising. Psychic Phantom: These two skills simply make PP and DPP hit too high. Dhans can too easily 1-2 shot everything, even builds that are NOT squishy, like Guardians and Defenders. Instead of being stealthy killers, Dhans can too often recklessly run into a fight and mindlessly kill everything just because of their raw power. A good solution would be to take away the critical damage boost from Mortal Rising completely, lower the crit boost from PP, and boost the base damage of PP and DPP if necessary.
Defenders: Fixation should be made weaker. Yea, it's not as good as OS + CS, but it's much better than CS alone. + They have Shout to make you a glass cannon, + they have Shield Burden, Frozen, and Charge to make sure that you take ALL 10 seconds of it. In many cases, Defenders are more efficient at killing than Guardians are, but have more HP, Pdef, and defensive skills (Whirlwind, Shield Burden, Ward, Extinction). Fixation just hits too goddamn hard.
Scouts:
They need a boost in the power and CD of Multi-Shot, The DoT AoE, and Pouring Shot. Rain Shot should be given the same crit % values as Critical Shot on the Ranger skill tree.
Savages:
Brutality needs to be buffed. It should be 20% at 5, 25% at 6, and 30% at 7.
Desperate Assault should not be able to be resisted, (same for Shoulder Charge), and it should last slightly longer.
Totems should be insta-cast at all levels, just like Dhan Traps. Their HP and or Defense should be based on the caster if possible. If not, they should be made practically impossible to break by giving them a VERY high HP value.
Berserkers:
PA Mastery should give a WA boost, not a crit damage boost. We all know how that turned out. That Berserker on that one server (forgot which one) just used Berserk with a Dagger to take advantage of the crit damage boost.
Make CTB usable outside of a party, or replace it with something else. Parties already have Empower anyway.