RELEASE[Guild Bug Change]

11/04/2015 02:41 fcsk_aim#1
Open char_change_empire.cpp an replace this if statement.
Code:
 if (msg->Get()->uiAffectedRows > 0)
with this:

Code:
		if (msg->Get()->uiAffectedRows > 0)
		{
			SetChangeEmpireCount();
			SetEmpire(empire); // bug fix ds_aim
                        UpdatePacket();  // bug fix ds_aim thanks .Alpha
			return 999;
		}
With this change_empire will work perfect.
If u like thanks button.
11/04/2015 03:58 .Alpha.#2
Well is not really a exploit as far as I can see.
11/04/2015 04:01 fcsk_aim#3
Quote:
Originally Posted by .Alpha. View Post
Well is not really a exploit as far as I can see.
It's a very ugly bug. But i like to name "exploit"
For me don't exist bugs. In my opiniont bug's don't exist .
11/04/2015 04:31 .Alpha.#4
Quote:
Originally Posted by fcsk_aim View Post
It's a very ugly bug. But i like to name "exploit"
For me don't exist bugs. In my opiniont bug's don't exist .
It's also not really a bug you need to relogin or warp to change your empire.
I dont know if just SetEmpire alone will "fix" this, atleast you would need to update the view (empire flags for example).
11/04/2015 04:36 fcsk_aim#5
Quote:
Originally Posted by .Alpha. View Post
It's also not really a bug you need to relogin or warp to change your empire.
I dont know if just SetEmpire alone will "fix" this, atleast you would need to update the view (empire flags for example).
Bug is totally solved. Test and see.
With my fix don't need to relogin or warp.
11/04/2015 09:49 naosou#6
Thanks for sharing.

Edit: Why do you even create a topic since you're just gonna edit it few hours later?
11/04/2015 18:34 DasSchwarzeT#7
Why did you delete it? Although it appears not to be a bug it can be helpful to someone..
11/30/2015 11:54 fcsk_aim#8
Edited.
12/15/2015 23:22 fcsk_aim#9
Function updated , thanks to .Alpha
xD -_-
07/02/2016 21:02 catalin2o13#10
beautiful