PHP Code:
quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
-- ¨Ã«D¦b1¼Ó®É, °eªð¥~*±.
-- ¼h¼Æ ½d³ò
-- 1¼Ó 88 577 236 737
-- 2¼Ó 91 343 238 504
-- 3¼Ó 104 107 248 269
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp((5376+532)*100, (512+596+4)*100, 65)
end
pc.set_warp_location(65, 5376+532, 512+596+4)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5376+532, 512+596+4)
end
end
when deviltower_man.chat.locale.deviltower_man_chat begin
if pc.get_level() < 40 then
say(locale.deviltower_man_say_you_cant)
else
say(locale.deviltower_man_say)
local s = select(locale.deviltower_enter,locale.deviltower_no_enter)
if s == 1 then
-- warp into!
pc.warp(216500,727000)
end
end
end
when devil_stone1.kill begin
timer("devil_stone1_1", 6)
end
when devil_stone1_1.timer begin
local mapto7= pc.count_item(30302) -- ®ø·À¤£ª¾¬O§_¦s¦bªº¯u¤`ÆF¶ð
pc.remove_item(30302,mapto7)
local boxto7= pc.count_item(30300) -- ®ø·À¤£ª¾¬O§_¦s¦bªº¤£ª¾¦Wªº½c¤l
pc.remove_item(30300,boxto7)
d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
end
--when devil_stone2.kill begin
--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
--end
when devil_stone3.kill begin
--d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
--d.set_exit_all_at_eliminate(6)
--d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
--d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
--d.exit_all()
end
function get_4floor_stone_pos()
local positions = {
{368, 629},
{419, 630},
{428, 653},
{422, 679},
{395, 689},
{369, 679},
{361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions[i];
positions[i] = positions[j];
positions[j] = t;
end
end
--for i = 1, 7 do
-- positions[i][1] = positions[i][1] * 100
-- positions[i][2] = positions[i][2] * 100
-- end
return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.setf("level", 4)
-- ¦A²{¤j¶q©Çª«¤Î»s³y¯u¥ÛÀY©M°²¥ÛÀY
--d.regen_file("data/dungeon/deviltower4_regen.txt")
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
chat(positions[i][1], positions[i][2])
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
end
chat(positions[7][1], positions[7][2])
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
chat(vid)
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
d.notice("³o¸Ì¬O4¼Ó¡A¿ï¾ÜªºªùÃö¡C");
d.notice("µL¼Æ¹k¥Û°g´b©Ò¦³¤H¦Õ¥Ø¡C");
d.notice("¦b15¤ÀÄÁ¤º§ä¥X¯u¹k¥Û¡A³v¤@À»¯}¥¦*Ì!");
d.notice("¥u¦³³o¼Ë¡A¤~¯à¶i¤J¿ï¾ÜªºªùÃö¡C");
end
when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("³Ñ¤U10¤ÀÄÁ¡C")
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("³Ñ¤U5¤ÀÄÁ¡C")
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("**©w®É¶¡¤w¨ì¡A¥ô°È¥¢±Ñ¡C")
d.exit_all()
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
end
when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
d.notice("°²¹k¥Û®ø¥¢....");
end
end
end
else
--d.clear_regen()
--d.regen_file("data/dungeon/deviltower5_regen.txt")
server_timer("devil_stone4_end", 5, get_server_timer_arg())
d.notice("¾ÌµÛ¥X¦âªº§PÂ_¤O©M²Ä¤»·P¡A§â¹k¥Û¥þ³¡À»¯}¤F!");
d.notice("§Y±N²¾¨ì5¼Ó¡C")
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end
when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
d.setf("level", 5)
d.setf("stone_count", 5)
d.notice("³o¸Ì¬O5¼Ó¡A«Ê¦LªºªùÃö¡C")
d.notice("³o¸ÌµL¼Æ©Çª«®³µÛ«e©¹6¼Óªºµ²¬É¥Û¡C")
d.notice("¦Ó³¡¥÷©Çª««h¦³¯à¸ÑÅéµ²¬É¥ÛªºÂê°Í¡C")
d.notice("20¤ÀÄÁ¤º§âµ²¬É¥Û¸ÑÅé¡A¦Aµn¤W6¼Ó!")
d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())
-- 5¼ÓÄ~Äò¦A²{
d.set_regen_file("data/dungeon/deviltower5_regen.txt")
-- 5¼Ó«Ê¦L¥Û¦A²{
d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("³Ñ¤U15¤ÀÄÁ¡C")
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("³Ñ¤U10¤ÀÄÁ¡C")
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("³Ñ¤U5¤ÀÄÁ¡C")
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("**©w®É¶¡¤w¨ì¡A¥ô°È¥¢±Ñ¡C")
d.exit_all()
end
end
--when devil_stone4.kill begin
--d.setf("level", 5)
--d.setf("stone_count", 4)
--d.clear_regen()
--d.regen_file("data/dungeon/deviltower5_regen.txt")
--d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
--end
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 50
--if is_test_server() then
--KILL_COUNT_FOR_DROP_KEY = 1
--end
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
-- ±¼¤UÂê°Í
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.setf("level", 6)
d.clear_regen()
d.regen_file("data/dungeon/deviltower6_regen.txt")
d.notice("©Ò¦³µ²¬É¥Û¤w¸Ñ°£«Ê¦L¡A²¾¨ì6¼Ó¡C")
d.notice("®ø·À¤`ÆF¾Ô¯«¦uÅ@µÛªº6¼Óªº©Ò¦³©Çª«¡C")
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
clear_server_timer('devil_stone5_fail', get_server_timer_arg())
else
d.notice("¸Ñ°£¤F«Ê¦L! ³Ñ¤U"..d.getf("stone_count").."°¦©Çª«¡C")
end
end
when devil_stone6.kill begin
-- ¶Ç°e¨ì·Ò¸t©Ò¦bªº¦a¹Ï
-- §_«h¡A¶}³]¤@*Ó·s·Ò¸t
--d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
d.kill_all()
-- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
d.check_eliminated()
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf("can_refine", 1)
end
--------------------------------------
-- ¥Ñ¶i¤J7¼Ó¦Ü¨ì¹F8¼Ó¤§«e
--------------------------------------
when 20074.chat."Ãö©ó¶ðªº¤W¼h.." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say(""..mob_name(20074).."")
say("±zµo²{¤F«e©¹7¼Óªº¤èªk°Õ¡C")
say("*n¶i¤J7¼Ó¡A»Ý¨ã³Æ¬Û·í¯à¤O©M§Þ³N¡C")
say("¶â....")
say("Åý§Ú¬Ý¬Ý±z¦³¨S¦³¯à¤O¦A¤W¤@¼h¼Ó..")
wait()
if pc.level >=75 then
say("¨¸°*¶ðªZ¾¹»s§@®v")
say("±z¤w°÷¸ê®æ¦A¤W¤@¼h¡C")
say("´NÅý§Ú°e±z¤@µ{..")
timer("devil_jump_7", 6)
return
end
say("¨¸°*¶ðªZ¾¹»s§@®v")
say("±zªº*×½m«×ÁÙ¥¼°÷...")
say("*nµn¤W§ó°ª¼h¦³ÂI§xÃø...")
say("¦A¦h¥[*×½m§a¡C")
say("")
wait()
pc.warp(590500, 110500)
return
end
when 20075.chat."Ãö©ó¶ðªº¤W¼h.." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say(""..mob_name(20075).."")
say("¨¸°*¶ð¨¾¿m«~»s§@®v")
say("±zµo²{¤F«e©¹7¼Óªº¤èªk°Õ¡C")
say("*n¶i¤J7¼Ó¡A»Ý¨ã³Æ¬Û·í¯à¤O©M§Þ³N¡C")
say("¶â....")
say("Åý§Ú¬Ý¬Ý±z¦³¨S¦³¯à¤O¦A¤W¤@¼h¼Ó..")
wait()
if pc.level >=75 then
say("¨¸°*¶ðªZ¾¹»s§@®v")
say("±z¤w°÷¸ê®æ¦A¤W¤@¼h¡C")
say("´NÅý§Ú°e±z¤@µ{..")
timer("devil_jump_7", 6)
return
end
say("¨¸°*¶ðªZ¾¹»s§@®v")
say("±zªº*×½m«×ÁÙ¥¼°÷...")
say("*nµn¤W§ó°ª¼h¦³ÂI§xÃø...")
say("¦A¦h¥[*×½m§a¡C")
say("")
wait()
pc.warp(590500, 110500)
return
end
when 20076.chat."Ãö©ó¶ðªº¤W¼h.." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say(""..mob_name(20076).."")
say("¨¸°*¶ð¸Ë¹¢«~»s§@®v")
say("±zµo²{¤F«e©¹7¼Óªº¤èªk°Õ¡C")
say("*n¶i¤J7¼Ó¡A»Ý¨ã³Æ¬Û·í¯à¤O©M§Þ³N¡C")
say("¶â....")
say("Åý§Ú¬Ý¬Ý±z¦³¨S¦³¯à¤O¦A¤W¤@¼h¼Ó..")
wait()
if pc.level >=75 then
say("¨¸°*¶ðªZ¾¹»s§@®v")
say("±z¤w°÷¸ê®æ¦A¤W¤@¼h¡C")
say("´NÅý§Ú°e±z¤@µ{..")
timer("devil_jump_7", 6)
return
end
say("¨¸°*¶ðªZ¾¹»s§@®v")
say("±zªº*×½m«×ÁÙ¥¼°÷...")
say("*nµn¤W§ó°ª¼h¦³ÂI§xÃø...")
say("¦A¦h¥[*×½m§a¡C")
say("")
wait()
pc.warp(590500, 110500)
return
end
when devil_jump_7.timer begin
d.clear_regen()
d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)
d.setf("level", 7)
d.jump_all(2048+590, 6656+638)
end
when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)
if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end
when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
game.drop_item(30300, 1)
end
when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)
local pct = number(1,10)
if pct == 1 then
-- ±¼¤U¯u¦a¹Ï
game.drop_item(30302, 1)
d.clear_regen()
else
-- ±¼¤U°²¦a¹Ï
game.drop_item(30301, 1)
end
end
when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
-- ¶Ç°e¨ì8¼Ó
say("¦³¤F³o±i¦a¹Ï¡A´N¯à³q¹L³o¸Ì¡C")
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end
--------------------------------------------
-- ¥Ñ¶i¤J8¼Ó¦Ü¨ì¹F9¼Ó¤§«e
--------------------------------------------
when devil_jump_8.timer begin
d.setf("level", 8)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count= pc.count_item(30302)-- ®ø·À¯u¤`ÆF¶ð
pc.remove_item(30302,_count)
end
when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local pct1 = number(1, 5)
if pct1 == 1 then
local pct2 = number(1, 10)
if pct2 == 1 then
-- ±¼¤U¯uÂê°Í
game.drop_item(30304, 1)
else
-- ±¼¤U°²Âê°Í
game.drop_item(30303, 1)
end
else
return
end
end
when 20366.take with item.vnum == 30304 begin
-- 9¼Ó«Ê¦L¸Ñ°£
npc.purge()
item.remove()
timer("devil_jump_9", 6)
end
---------------------------------------------
-- ¥Ñ¶i¤J9¼Ó¦Üµ²§ô
---------------------------------------------
when devil_jump_9.timer begin
d.setf("level", 9)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end
when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.kill_all()
timer("devil_end_jump", 60)
end
when devil_end_jump.timer begin
d.exit_all()
end
end
end