Quote:
Originally Posted by sullx
Next step is to add no fall damage, because as it is, since I am adjusting the function directly, the increase in the amount of covered distance, also translates to a larger momentum, which is used in the collision damage calculation. It's not nice to lose 25% health when bumping in to things ;)
**EDIT:
These tests were done WITHOUT a trade pack, no one be stupid enough to try either method with a trade pack, they use logging to detect such things and you will surely get banned.
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Already did the no fall damage in Derp, just finished removing topside water, water fog ( in memory ), also I use the physics instead of x2game for the speedhack since it will be easier to update since the physics is hardly ever touched on xl/trion updates.
As for anything
without a tradepack, none would care. Most speedhack packs up/down under map using my clipping to load a ship up, since containers are not checked/flagged, an just sail the boat undermap then clip hack the boat out - no ban chance with it. They also alt SH the sunken chests then funnel the gold to the main using chests now, since trading/ah is tracked. Majority of this has already been done, an most want profit making hacks as opposed to fun features. You're relatively behind in the meta in terms of hacking on AA, you might want to check the RU and some of what I've already posted prior so you know what would be best to do or go for.
Oh and P.S.: I speedhack 24/7, example
[Only registered and activated users can see links. Click Here To Register...], can increase/decrease and go quite fast with it, never get hit by the system unless I handle a pack. The threshold is about 30ish for char speed, 35 for haulers, 40 for cars, not sure about ships - anything above usually gets you banned but char speed is a bit iffy, I've went well over an huge amount in terms of speed on character an didn't get flagged before, then another I did.