Unique drop limit level, how to change it?

10/04/2015 09:47 tyranox#1
Hello Devs!

I need some help because I can't found how to change drop level limit at Uniques for example like Tiger Girl (level drop limit 20-40)

I mean, if someone kill Tiger Girl and He's not between level 20 to level 40 that mob will not drop anything!! I added some Iron Coins drop to all normal uniques like Tiger Girl, Cerberus, Captain Ivy, Uruchi, Isyutaru, Lord Yarkan and Demon Shaitan, but them didnt drop anything to high level chars, my sro is based on cap 120 so when they hunt those uniques they didnt get any iron coin because drop level limit, I need to change it but I dont know how.

I used this query to add the drop to uniques and it worked... When players slain that uniques if they are between the range of unique drop level, the uniques drop iron coins.

PHP Code:
USE SRO_VT_SHARD -----> By-Flowushy <-----
GO

DECLARE @MonsterID int
DECLARE @ItemID int
DECLARE @DropRatio real



SET 
@MonsterID 3810 -------- Mob,Unique ID you want Add Drop in
SET 
@DropRatio -------- Item drop rate 1=100% , 0.3 30
SET @ItemID 24165 -------- ITEM ID You want Add in Drops


INSERT _RefMonster_AssignedItemDrop 
(
RefMonsterID,
RefItemID,
DropGroupType,
OptLevel,
DropAmountMin,
DropAmountMax,
DropRatio,
RefMagicOptionID1,
CustomValue1,
RefMagicOptionID2,
CustomValue2,
RefMagicOptionID3,
CustomValue3,
RefMagicOptionID4,
CustomValue4,
RefMagicOptionID5,
CustomValue5,
RefMagicOptionID6,
CustomValue6,
RefMagicOptionID7,
CustomValue7,
RefMagicOptionID8,
CustomValue8,
RefMagicOptionID9,
CustomValue9,
RentCodeName

VALUES(@MonsterID , @ItemID0011, @DropRatio00000000,
00000000'xxx'
From:
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Thanks alot for help me and also for try to :D
10/04/2015 14:35 blapanda#2
This has no affect on the player level, it just increases the drop chance of a specific item on a specific mob (not only on uniques). Your "be between lv x and y to get the item pack drop triggered" is something hardcoded inside the client and or totally controlled by the gameserver.
Like the level range while killing. Being same level or 3 levels higher than a mob = 100% exp and sp (silver mob indicator)
Mobs being 4 - 6 levels higher = (just guessing the value) 150% more exp and sp (orange mob indicator).
Mobs being higher than 6 levels of your level = 200% exp and sp (red indicator).
And you cannot change this just by editing some procedures at your database.