Add New Monster Error

09/19/2015 07:24 dodoa66#1
hello, I added a new monster on the client, it works just right but I just can not take a bit of damage him that I take DC. Does anyone know how to fix this? Thanks in advance.
09/19/2015 07:53 Professor Linebeck#2
On the client? So you just added it clientside without adding mdlDyna.inc entries? If yes, you need to know that the .ani's and .chr Datas are activ for the changed Monster too.
Code:
 	Dragoran           MI_Dragoran    MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.0f 0 1 ATEX_02 1
	{
		"stand"     MTI_STAND 
		"walk"      MTI_WALK 
		"idle1"     MTI_IDLE1 
		"idle1"     MTI_IDLE2
		"dmg1"      MTI_DMG1
		"dmg2"      MTI_DMG2
		"dmgFly"    MTI_DMGFLY
		"dmgDie"    MTI_DMGDIE
		"dmgLive"   MTI_DMGLIVE
		"die1"      MTI_DIE1
		"atk1"      MTI_ATK1
		"atk2"      MTI_ATK2
		"atk1"      MTI_ATK3
		"groggy"    MTI_GROGGY

		// extra
		"walk"      MTI_JUMP1 
		"walk"      MTI_JUMP2 
		"walk"      MTI_JUMP3 
		"walk"      MTI_JUMP4 
		"walk"      MTI_RUN
	}
If you dont have the custom animation of "dmg1", "dmg2" and so on, you cant attack the new Monster without getting a crash.

Btw: You can simply make a copy of mvr_YOURMONSTER_stand.ani and rename it to mvr_YOURMONSTER_dmg1.ani. Same for alle the other ones, but this will be very ugly cause there will be no animation when you attack the monster.
09/19/2015 15:43 Lumi#3
First of all tell us what you did, which entries did you notice.