In this thread, I'm going to talk about what are the things you needed to know when making hacks / bots:
NOTE: I'm talking about all MMORPG in general.
What features should you look for when making hacks:
How about bot?
NOTE: Bot are much easier to make than hacks.
Here are my features of my "other" MMO personal private bot.
I know this list is not complete, if you have more comment write it down below.
NOTE: I'm talking about all MMORPG in general.
What features should you look for when making hacks:
- Teleport (client-sided only)
- atk/move speed (depends on the game size, most game are client-sided for those types hacks, because if it's too much for the server to handle everyone's data)
- VAC (client-sided only)
- godmode
- exploiting call functions(bp send, remember the old CP hacks?)
- under-flowing /overflowing values (again, remember the old CP hacks?)
- dmg hack (mostly pockets)
- item/mob/player esp(useful for some huge map MMORPGs. eg. "Archeage" finding hidden monster/ sunken treasures in the sea, finding crafting mats etc.. and all FPS [wallhack]?)
- and more... explore it yourself.
How about bot?
NOTE: Bot are much easier to make than hacks.
Here are my features of my "other" MMO personal private bot.
- hp/mp current & max value (all about the heals)
- current map ID/name (so your bot can go map-to-map / mob-to-mob with the right set coords)
- current player coordinates (same as above)
- hotkeys (for heals & skills) [prefer using call functions]
- current mouse coordinate for walking & clicking [prefer using call functions]
- current mob name/ coordinate (so your bot can check what it's killing and also useful for filtering out mobs)
- item ID (so your bot can check for loots and filtering)
- current item coordinates (so your bot can filter out junks by nopping or hidden the junk)
- auto-looting (I'm currently using c++ vector & map to store all the names and boolean T/F for pickups then output the drops into a txt file to see what loots i got when I finished botting)
- death/player detection (auto-stop the bot when died, or another player is near)
- teleport(if it's client-sided)
P.S: again... there's no limit when it comes to making a bot, it's all about ideas since your bot are mostly reading and not altering memory.
Memory bots are better than pixel bots, if you had the right setup.
I know this list is not complete, if you have more comment write it down below.