After editing an animation/motion with cola, the animation gets distorted (all the bones stretches and twists, so it deforms the character), but the animation shows correctly on 3ds max, same exporting it as .ase
Is it a known cola bug?
any fix?
Or, any tutorials for animation/new motions?
Forgot to add too, the animation/motion on 3ds max looks correct, then when I import the .ase file to cola, it shows a "grey" model without textures and without displaying the animation, only the final pose of the character fixed not moving, but the actual animation/motion bar correctly move clicking the Play button. Then auto-saving it to .ani, heres comes the deform of the bones with the result of deforming the character model itself.
is there anyone who actually had success to add new animations/motions, and can help?
Is it a known cola bug?
any fix?
Or, any tutorials for animation/new motions?
Forgot to add too, the animation/motion on 3ds max looks correct, then when I import the .ase file to cola, it shows a "grey" model without textures and without displaying the animation, only the final pose of the character fixed not moving, but the actual animation/motion bar correctly move clicking the Play button. Then auto-saving it to .ani, heres comes the deform of the bones with the result of deforming the character model itself.
is there anyone who actually had success to add new animations/motions, and can help?