Quote:
Originally Posted by TheWickedNite
Are you running any packet filter that might interfere with your bot?
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May you explain your words or give me an example , sorry iam newbie
but i have a class for responding that sending packets but not preventing harm packets like exploits
Quote:
Originally Posted by magicanoo
You must put a delay after these ones :
-recalluser (if the next packet will also affect the user teleported)
-movetouser
-totown (if the next packet will also affect the user teleported)
-gotown
because you can't send packets or apply actions to a character that hasn't spawned completely yet. If you send packets after self-teleport(movetouser/gotown) immediately without waiting for spawn confirmation, you'll get disconnected. But if you send a pm to a user while he is still teleporting, he will not get it, but none of you will disconnect.
And of course the hamachi affects the response time, but not that much, maybe couple extra milliseconds.
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I really know this, and i have 500 delay milliseconds after every packet not only teleporting i continued increasing that number till it became 1000 and it worked perfectly , but 1000 so sucks
btw yes iam using the confirmation packet 0x34b5
also i found this may you tell me what is that ?
Code:
((packet.Opcode == 0x3017) && (packet.ReadUInt8() == 2))
{
Packet packet2 = new Packet(0x34b6);
Security.Send(packet2);
}