Autoit Memory aimbot help

09/11/2015 20:01 progh0st#1
Hi everyone, im trying to make autoit aimbot but don't know how to do the math or anything with vectors

I have
Crosshair x and y

My player x y z
Enemy x y z

The problem is how do i calculate where to aim and how to move to that angle
I have no idea about this, been searching a while but no luck . TY
09/11/2015 20:47 alpines#2
Linear Algebra is the key to the solution. With this you can calculate the vectors and the distances between the targets and get the desired angle / view of the crosshair on the enemy.
09/11/2015 21:46 progh0st#3
Quote:
Originally Posted by alpines View Post
Linear Algebra is the key to the solution. With this you can calculate the vectors and the distances between the targets and get the desired angle / view of the crosshair on the enemy.
I see, can you provide me any tutorial, examples and if posible a source code, i am very new to this and don't know where to start in Linear Algebra and apply it to a script.
09/11/2015 22:28 alpines#4
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This guy writes some nice stuff, maybe you can find something in his archive.