You can do this with 2 guilds up to however many you want, but I will demonstrate with a 4 way cascade:
-Group A enters MC and you kill lucifron and you're locked into this instance on day 1.
-Group B enters MC and kills lucifron and they are locked into there instance on day 2.
-Group C enters MC and kills lucifron and they are locked into there instance on day 3.
-Group D enters MC and kills lucifron and they are locked into there instance on day 4.
Group A is group that will be doing the cascading. So they clear MC in one day of work. They are locked in for the duration of the lock. As soon as there timer runs out and they can do MC again, instead of making there own timer they join group B's instance timer and clear everything but lucifron (big deal). This doesnt seem to be of any benefit until you think about it.
When Group A joins Group B's instance, they wont be locked in for the 5 days, they will have only 1 day left until there lock in timer expires. Then when it expires the next day, they join Group C's instance. Do the same thing, wait til they are unlocked the next day and then join Group D's. You can clear MC every single day of the week once you set it up.
I would love to do this, but getting a few guilds to go along with this can be somewhat of a problem. If only there was a way to lock a party into MC without having to have 40 people to kill lucifron... That would make this the best exploit in the games mechanics.
-Group A enters MC and you kill lucifron and you're locked into this instance on day 1.
-Group B enters MC and kills lucifron and they are locked into there instance on day 2.
-Group C enters MC and kills lucifron and they are locked into there instance on day 3.
-Group D enters MC and kills lucifron and they are locked into there instance on day 4.
Group A is group that will be doing the cascading. So they clear MC in one day of work. They are locked in for the duration of the lock. As soon as there timer runs out and they can do MC again, instead of making there own timer they join group B's instance timer and clear everything but lucifron (big deal). This doesnt seem to be of any benefit until you think about it.
When Group A joins Group B's instance, they wont be locked in for the 5 days, they will have only 1 day left until there lock in timer expires. Then when it expires the next day, they join Group C's instance. Do the same thing, wait til they are unlocked the next day and then join Group D's. You can clear MC every single day of the week once you set it up.
I would love to do this, but getting a few guilds to go along with this can be somewhat of a problem. If only there was a way to lock a party into MC without having to have 40 people to kill lucifron... That would make this the best exploit in the games mechanics.
Quote:
you go in to MC, kill luci on day 1, everone leave raid, and switch the leadership of the instance to an alt
next day, you start the raid with a different leader, do the same thing, and save it to a diffent alt before you leave.
and so on, you can save 5, t hen use alt #1 on the 6th day. bunch of dudes got banned for it, so watch yerself.