Ep2 Max 16 Buff Problem

09/02/2015 10:21 osiy1996#1
As you know you can't have more than 16 buffs/debuffs total with current private server files. A friend of mine told me that someone fixed that couple months ago. When he asked the guy about it he asked my friend if he's working on a server and when my friend said yes he hasn't replied since. So if anyone knows how to fix this please share it. Or if you don't want to share it for free pm me, i can trade couple useful .dat editing(export/import/replace) tools and a launcher with a patchserver which can pack your updates into .dat and enable windowed mode. I won't give anything before i confirm that it's working.
09/02/2015 20:54 Webzenized#2
16 buff cap = crit hack.
09/02/2015 22:09 'Arthion.#3
Quote:
Originally Posted by Webzenized View Post
16 buff cap = crit hack.
Maybe in the future we will be able to increase the skillbar with more spaces.
For now we created our own system, players will like it for sure. :)
09/03/2015 13:53 al3css#4
fix the 16 buffs cap in skills files from serverside+client,or rework skills for knight
09/03/2015 14:14 osiy1996#5
Yeah but how do i fix it ?
09/03/2015 14:38 al3css#6
its little complicate i dont remember yet how it was.but you can try to lower some stats on kinght and ranger...to balance the characters or you can try to change time for buffs in skillsconst.txt i dont rmemeber if its the corect file there are 2-3 files with skills in serverside,one has stats+duration etc, for example you can fix critical buff for knight in simple way >>change from 10 minutes duration buff to 1 minutes and set an accesible cooldown time...if i will get some time i will show you some sets
09/03/2015 14:50 osiy1996#7
My aim is to have more than 16 active buffs. You can work around this problem by simply modifying skills and removing cc pots but i don't want to do that.
09/03/2015 17:06 'Arthion.#8
Quote:
Originally Posted by archlordep1 View Post
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Yes, very usefull.
09/03/2015 20:13 al3css#9
more than 16 buffs idk,i didnt figured out how to do that...
09/04/2015 00:06 Feldunost#10
Probably a value in client side, will be hard to find.
09/04/2015 07:33 osiy1996#11
Well client sends a packet when you press the skill so i don't think it's on client side. As far as i understood client send a packet that requests a skill to be cast and server replies with a packet if it's possible or not.
09/04/2015 07:49 al3css#12
then needs to be in the serverside..