well ther's already a working packet sender out so ther's no point keeping it private
hopefully the people who cant use copac can use this instead
it works by proxying all packets from the client to the server so no memory is involved, meaning it will still work when tq releases updates, and you can also use older clients, chinese/japanese and CO2 clients as well as connect to any server (CO2/japan/etc)
updated to 1.3
updated to 1.2
updated to 1.1
i will release some nicer exploits as soon as i hit 120 :P
anyone with ocx or missing file problems try installing the vbruntime files
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or read here
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hopefully the people who cant use copac can use this instead
it works by proxying all packets from the client to the server so no memory is involved, meaning it will still work when tq releases updates, and you can also use older clients, chinese/japanese and CO2 clients as well as connect to any server (CO2/japan/etc)
updated to 1.3
updated to 1.2
updated to 1.1
Code:
COPROXY 1.3 ------------ -added jump detection bypass now you can use cyclone+dh to jump anywhere fast and pk, or just use cyclone should work with jMerliN's action editor too (for jumping) -added path creator/sender this can be used to get to anywhere in minimal time eg:create a path from TC to METZONE to use it first get to your start point then click generate path now jump to where you want to go, it will save all jump coords, npc dialogues and portal changes once your done unclick the checkbox, it will save a path.txt to your app directory now you can load it with the path form, the hack check box makes the speed instant unchecking it will delay each line by 1 second, you can use that if you dont want to speed i dont think people can see you, you might appear on the screen for an instant then dissapear if the path is too long the server craps out and you will d/c half way. the stop button will only stop the processing of the list, not the already sent jump packets. there are some sample paths in the zip :) COPROXY 1.2 ------------ -added divine hare and cyclone - client side transformations -vend,action(dances),tc warp,chat have all been patched COPROXY 1.1 ------------ -fixed key generation problem, so you no longer have to reopen the proxy each time you connect. -Setup your server.dat to connect to 127.0.0.1 either by adding in a new server or by editing an existing server. eg: if you play on Dragon find this-> Server5=Freedom Ip5=69.59.142.13 ServerName5=Freedom HintWord5= Pic5=servericon10 and change it to this-> Server5=Dragon Ip5=127.0.0.1 ServerName5=Dragon HintWord5=COPROXY Pic5=servericon10 -If your not playing on the US CO1 server, change the IP in the top right to whatever login server you want to connect to, then press "stop" to reload the settings. -Press packets for some preset packet functions *tc - warp to tc from anywhere *end trans - end any current transformation *jump - the proxy will catch your coords when you jump and you can edit them to jump anywhere within 18 spaces, like over a wall. *vend - also uses the coords, vends wherever you stand *action - only really usefull for doing the dances (action 0 - 9) you wont be able to see it from the same client. *met - do a meteor upgrade from anywhere, when you unequip any of your equipment the equip id will be caught and auto put into the left box or you can find the id yourself, then right click a meteor to auto put the id into the right box. once both ids are done you can click 'met' to try an upgrade. this is simply the normal tc artisan upgrade. *repair - unequip an item to grab the id then click repair, once you have the id you can repair while it is equipped. *chat - send chat packets with different talk types -> 35=[System] D0=[Talk] D1=[Whisper] D2=[Action] D3=[Team] D4=[Guild] D5=00 D6=[Spouse] D7=[Talk] D8=[Yell] D9=[Friend] DA=[Broadcast] DB=[GM] DD=[Ghost] DE=[Service] -other junk *beeps on meteor dove *log packet to file with log option
anyone with ocx or missing file problems try installing the vbruntime files
[Only registered and activated users can see links. Click Here To Register...]
or read here
[Only registered and activated users can see links. Click Here To Register...]