[Release] Bless NPC (5165)

11/27/2009 22:29 12tails#1
Hi hi!

Just change the npc id and it will work fine : D

Code:
#region Ethereal
                            case ID HERE:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("I can set your itens bless, for some tortoise gens super."));
                                        GC.AddSend(Packets.NPCLink("I want upgrade it.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                        GC.Agreed = false;
                                    }
                                    else if (Control == 1)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to set bless."));
                                        GC.AddSend(Packets.NPCLink("Headgear", 1));
                                        GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
                                        GC.AddSend(Packets.NPCLink("Armor", 3));
                                        GC.AddSend(Packets.NPCLink("Weapon", 4));
                                        GC.AddSend(Packets.NPCLink("Shield", 5));
                                        GC.AddSend(Packets.NPCLink("Ring", 6));
                                        GC.AddSend(Packets.NPCLink("Boots", 8));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control >= 1 && Control <= 8)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Control));
                                        if (I.Bless != 7)
                                        {
                                            byte TortoiseNeed = 0;
                                            if (I.Bless == 0)
                                                TortoiseNeed = 5;
                                            else if (I.Bless == 1)
                                                TortoiseNeed = 1;
                                            else if (I.Bless == 3)
                                                TortoiseNeed = 3;
                                            else if (I.Bless == 5)
                                                TortoiseNeed = 5;

                                            if (!GC.Agreed)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoises to upgrade. Do you want it?"));
                                                GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
                                                if (I.Bless !=0)
                                                      GC.AddSend(Packets.NPCSay("It will be " + (I.Bless + 2) + "."));
                                                GC.AddSend(Packets.NPCLink("Yes.", Control));
                                                GC.AddSend(Packets.NPCLink("Nevermind.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                                GC.Agreed = true;
                                            }
                                            else
                                            {
                                                GC.Agreed = false;
                                                if (GC.MyChar.InventoryContains(700073, TortoiseNeed))
                                                {
                                                    GC.MyChar.EquipStats((byte)(Control), false);
                                                    for (byte i = 0; i < TortoiseNeed; i++)
                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
                                                    if (I.Bless == 0)
                                                        I.Bless = 1;
                                                    else
                                                        I.Bless += 2;
                                                    GC.MyChar.Equips.Replace((byte)(Control), I, GC.MyChar);
                                                    GC.MyChar.EquipStats((byte)(Control), true);

                                                    GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                    GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at maximum."));
                                            GC.AddSend(Packets.NPCLink("I see", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    break;
                                }
                            #endregion
11/28/2009 17:53 shadow8994#2
nice
11/28/2009 17:55 sawickas#3
Quote:
Originally Posted by shadow8994 View Post
nice
Asilas Tu esi :D Sory For OfTopick
11/28/2009 17:58 Basser#4
Thanks for contributing this to the forum!
11/28/2009 18:09 12tails#5
Quote:
Originally Posted by Smythe94 View Post
Thanks for contributing this to the forum!
: D
11/28/2009 19:47 |BasicCoder|#6
Quote:
Originally Posted by 12tails View Post
Hi hi!

Just change the npc id and it will work fine : D
12tails i Changed the NPC id but it doesent work o.o
11/29/2009 11:20 12tails#7
what do you got?? lol....
11/29/2009 18:47 minakaram#8
the id is 35015
11/30/2009 06:27 sawickas#9
Full woark,thanks!
12/03/2009 12:14 7upp#10
i can't get bless @ Headgear any help :( i have change it to 7 or 9 link work but can't bless item :(
01/11/2010 16:58 intel_ro#11
Quote:
Originally Posted by 7upp View Post
i can't get bless @ Headgear any help :( i have change it to 7 or 9 link work but can't bless item :(
In to the code mofify what i have chanded with red
#region Ethereal
case 35015:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("I can set your itens bless, for some tortoise gens super."));
GC.AddSend(Packets.NPCLink("I want upgrade it.", 10));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = false;
}
else if (Control == 10)
{
GC.AddSend(Packets.NPCSay("Choose the equipment you want to set bless."));
GC.AddSend(Packets.NPCLink("Headgear", 1));
GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
GC.AddSend(Packets.NPCLink("Armor", 3));
GC.AddSend(Packets.NPCLink("Weapon", 4));
GC.AddSend(Packets.NPCLink("Shield", 5));
GC.AddSend(Packets.NPCLink("Ring", 6));
GC.AddSend(Packets.NPCLink("Boots", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control >= 1 && Control <= 8)
{
Game.Item I = GC.MyChar.Equips.Get((byte)(Control));
if (I.Bless != 7)
{
byte TortoiseNeed = 0;
if (I.Bless == 0)
TortoiseNeed = 5;
else if (I.Bless == 1)
TortoiseNeed = 1;
else if (I.Bless == 3)
TortoiseNeed = 3;
else if (I.Bless == 5)
TortoiseNeed = 5;

if (!GC.Agreed)
{
GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoises to upgrade. Do you want it?"));
GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
if (I.Bless != 0)
GC.AddSend(Packets.NPCSay("It will be " + (I.Bless + 2) + "."));
GC.AddSend(Packets.NPCLink("Yes.", Control));
GC.AddSend(Packets.NPCLink("Nevermind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = true;
}
else
{
GC.Agreed = false;
if (GC.MyChar.InventoryContains(700073, TortoiseNeed))
{
GC.MyChar.EquipStats((byte)(Control), false);
for (byte i = 0; i < TortoiseNeed; i++)
GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
if (I.Bless == 0)
I.Bless = 1;
else
I.Bless += 2;
GC.MyChar.Equips.Replace((byte)(Control), I, GC.MyChar);
GC.MyChar.EquipStats((byte)(Control), true);

GC.AddSend(Packets.NPCSay("Here you are. It's done."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at maximum."));
GC.AddSend(Packets.NPCLink("I see", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
03/30/2010 14:54 zoza1#12
thank you
08/28/2010 17:06 Rockarul#13
thank you